void Start() { skeletonGruntHealth = GetComponent <SkeletonGruntHealth>(); anim = GetComponent <Animator>(); player = GameManager.instance.Player; weaponCollider = GetComponentInChildren <BoxCollider>(); audio = GetComponent <AudioSource>(); StartCoroutine(attack()); }
void Start() { anim = GetComponent <Animator>(); nav = GetComponent <NavMeshAgent>(); skeletonGruntHealth = GetComponent <SkeletonGruntHealth>(); }