示例#1
0
文件: Room.cs 项目: klas794/Labyrint
 public Room OpenDoor(Direction direction)
 {
     if (Doors.ContainsKey(direction))
     {
         return(Doors[direction].Target);
     }
     else
     {
         return(null);
     }
 }
示例#2
0
文件: Room.cs 项目: klas794/Labyrint
 public void PointDoor(Direction direction, Room target)
 {
     if (Doors.ContainsKey(direction))
     {
         Doors[direction].Target = target;
     }
     else
     {
         throw new Exception("Trying to set target of non-existing door.");
     }
 }
示例#3
0
        private void HandleMapComplementaryInformationsDataMessage(IAccount account,
                                                                   MapComplementaryInformationsDataMessage message)
        {
            lock (CheckLock)
            {
                SubAreaId = message.SubAreaId;
                Data      = MapsManager.FromId(message.MapId);

                var subArea = ObjectDataManager.Instance.Get <SubArea>(SubAreaId);
                var mapName =
                    FastD2IReader.Instance.GetText(ObjectDataManager.Instance.Get <Area>(subArea.AreaId).NameId);
                var subAreaName = FastD2IReader.Instance.GetText(subArea.NameId);
                Position = $"[{X}, {Y}]";
                Zone     = $"{mapName} ({subAreaName})";
                Entities.Clear();
                Monsters.Clear();
                Npcs.Clear();
                Players.Clear();
                AddActors(message.Actors);
                StatedElements.Clear();
                foreach (var statedElementDofus in message.StatedElements)
                {
                    if (!StatedElements.ContainsKey(statedElementDofus.ElementId) && statedElementDofus.OnCurrentMap)
                    {
                        StatedElements.Add(statedElementDofus.ElementId,
                                           new StatedElement(statedElementDofus.ElementCellId, (uint)statedElementDofus.ElementId,
                                                             statedElementDofus.ElementState));
                    }
                }
                InteractiveElements.Clear();
                Doors.Clear();
                foreach (var element in message.InteractiveElements)
                {
                    if (!element.OnCurrentMap)
                    {
                        continue;
                    }
                    InteractiveElements.Add(element.ElementId,
                                            new InteractiveElement((uint)element.ElementId, element.ElementTypeId,
                                                                   element.EnabledSkills.ToList(), element.DisabledSkills.ToList()));
                    var interactiveElement = element;
                    var listDoorSkillId    = new List <int>(new[] { 184, 183, 187, 198, 114 });
                    var listDoorTypeId     = new List <int>(new[] { -1, 128, 168, 16 });
                    if (!listDoorTypeId.Contains(interactiveElement.ElementTypeId) ||
                        interactiveElement.EnabledSkills.Count <= 0 ||
                        !listDoorSkillId.Contains((int)interactiveElement.EnabledSkills[0].SkillId))
                    {
                        continue;
                    }
                    foreach (var layer in ((API.Gamedata.D2p.Map)Data).Layers)
                    {
                        foreach (var cell in layer.Cells)
                        {
                            foreach (var layerElement in cell.Elements)
                            {
                                if (layerElement is GraphicalElement graphicalElement)
                                {
                                    if (graphicalElement.Identifier == interactiveElement.ElementId &&
                                        !Doors.ContainsKey(cell.CellId))
                                    {
                                        Doors.Add(cell.CellId,
                                                  new InteractiveElement((uint)element.ElementId, element.ElementTypeId,
                                                                         element.EnabledSkills.ToList(), element.DisabledSkills.ToList()));
                                    }
                                }
                            }
                        }
                    }
                }
            }

            UpdateMapControl();

            OnMapChanged();
        }