public void GameRevival(bool immediately = false) { SoundManager.Instance.PlayFXSound(CommonData.SOUND_TYPE.REVIVAL); mDoorSystem.GameRevival(); mNoteSystem.GameRevival(); if (immediately == false) { IsGamePause = true; mGameUIPage.GameResume(); SkillManager.Instance.ResetGame(); SkillManager.Instance.UseSkinSlotSkill(); } InGameEffect_Revive.SetActive(true); StartCoroutine(Co_GameResume()); }