// Start is called before the first frame update void Start() { myDoorsSys = GetComponent <DoorSystem>(); Camera.main.transform.position = Casper.Instance.transform.position; StartCoroutine(delaySpawn(0.02f)); spawnTime = Time.time; }
void OnTriggerEnter(Collider other) { if (other.tag == triggerTag) { triggered = true; navAgent.ResetPath(); } // Initiate drilling door if (other.tag == "DoorObject") { Door doorInstance = null; DoorSystem system = null; if ((doorInstance = other.gameObject.GetComponent <Door>()) != null) { system = doorInstance.SystemInstance; } if (system != null && system.LockedDoors && !system.BrokenDoors) { if (!system.RequireCore) { drillingStart = true; } else { securityDrilling = true; } } } }
/// <summary> /// Updates the auto close timer. /// </summary> public void UpdateAutoClose(EntityUid uid, AirlockComponent?airlock = null, DoorComponent?door = null) { if (!Resolve(uid, ref airlock, ref door)) { return; } if (door.State != DoorState.Open) { return; } if (!airlock.CanChangeState()) { return; } var autoev = new BeforeDoorAutoCloseEvent(); RaiseLocalEvent(uid, autoev, false); if (autoev.Cancelled) { return; } DoorSystem.SetNextStateChange(uid, airlock.AutoCloseDelay * airlock.AutoCloseDelayModifier); }
private void OnPowerChanged(EntityUid uid, AirlockComponent component, PowerChangedEvent args) { if (TryComp <AppearanceComponent>(uid, out var appearanceComponent)) { appearanceComponent.SetData(DoorVisuals.Powered, args.Powered); } if (!TryComp(uid, out DoorComponent? door)) { return; } if (!args.Powered) { // stop any scheduled auto-closing if (door.State == DoorState.Open) { DoorSystem.SetNextStateChange(uid, null); } } else { UpdateAutoClose(uid, door: door); } // BoltLights also got out component.UpdateBoltLightStatus(); }
private void OnTriggerEnter(Collider other) { if (other.tag == "Player") { drScript.enabled = true; enabled = false; } if (other.tag == "DoorObject") { Debug.Log("Trigger detected"); Door doorInstance = null; DoorSystem system = null; transform.LookAt(other.transform); if ((doorInstance = other.gameObject.GetComponent <Door>()) != null) { system = doorInstance.SystemInstance; } if (system != null && system.LockedDoors && !system.BrokenDoors) { if (!system.RequireCore) { drillingStart = true; } else { securityDrilling = true; } } } }
private void OnTriggerEnter2D(Collider2D col) { if (col.gameObject.CompareTag("Item")) { if (col.gameObject.GetComponent <ItemImageSpawner>() == true) { col.gameObject.GetComponent <ItemImageSpawner>().canImageSpawn = true; } } if (col.gameObject.CompareTag("Enemy")) { emPanico = true; } //ALTERAR TODA ESSA BAGUNÇA if (col.gameObject.CompareTag("Legivel") && gc.GetActiveChar() == 0) { readTrigger = col.gameObject.GetComponent <DialogueTrigger>(); canDialogue = true; } if (col.gameObject.CompareTag("LegivelClarice") && gc.GetActiveChar() == 2) { readTrigger = col.gameObject.GetComponent <DialogueTrigger>(); canDialogue = true; } //ALTERAR TODA ESSA BAGUNÇA if (col.gameObject.CompareTag("Door")) { door = col.gameObject.GetComponent <DoorSystem>(); canUseDoor = true; door.canUseDoor = true; } if (col.gameObject.CompareTag("Agua")) { speed = 1.5f; runSpeed = 3f; } if (col.gameObject.CompareTag("CameraArea")) { camArea = col.gameObject.GetComponent <CameraControl>(); camArea.GetTarget(this.transform); camArea.MoveCamera(); camArea.Resize(); camArea.follow = true; } //if (col.gameObject.CompareTag("SavePoint")) //{ // Save save = FindObjectOfType<Save>(); // save.SaveStatus(); //} }
void LoadEnvironment() { var doors = FindObjectsOfType <DoorSystem>(); foreach (var runtime in saveGame.doorRuntimes) { DoorSystem foundSystem = null; foreach (var door in doors) { if (door.GetComponent <SaveGameIdSystem>().SaveGameId == runtime.saveGameId) { foundSystem = door; } } if (foundSystem) { foundSystem.OnLoad(saveGame); } } }