private void OnTriggerEnter(Collider other)
    {
        m_IsInArea = true;

        // Door check works like security clearance
        if (m_Player.GetKeyCount() != m_Door.GetDoorID())
        {
            KeyText.text = "Key not found yet";
        }
        else
        {
            KeyText.text = "Press E to Open Door";
        }
    }