// Use this for initialization void Start() { loginGameobject = GameObject.Find ("LoginKeeper"); unamescript = loginGameobject.GetComponent<DontDestroyLogin>(); username = unamescript.Username; wins = PlayerPrefs.GetInt ("wins"); loss = PlayerPrefs.GetInt ("loss"); rates = PlayerPrefs.GetFloat ("rates"); winning.text = ("Wins: " + wins); losing.text = ("Losses: " + loss); rating.text = ("Win/Loss: " + rates); user.text = ("Username: " + username); }
// Use this for initialization void Start() { loginGameobject = GameObject.Find("LoginKeeper"); unamescript = loginGameobject.GetComponent <DontDestroyLogin>(); username = unamescript.Username; wins = PlayerPrefs.GetInt("wins"); loss = PlayerPrefs.GetInt("loss"); rates = PlayerPrefs.GetFloat("rates"); winning.text = ("Wins: " + wins); losing.text = ("Losses: " + loss); rating.text = ("Win/Loss: " + rates); user.text = ("Username: " + username); }
void Start() { loginGameobject = GameObject.Find("LoginKeeper"); unamescript = loginGameobject.GetComponent <DontDestroyLogin>(); //endOfGame = false; photonView = GetComponent <PhotonView> (); messages = new Queue <string> (messageCount); username = unamescript.Username; PhotonNetwork.player.name = username; PhotonNetwork.logLevel = PhotonLogLevel.Full; PhotonNetwork.ConnectUsingSettings("1.1"); StartCoroutine("UpdateConnectionString"); }
void Start() { loginGameobject = GameObject.Find ("LoginKeeper"); unamescript = loginGameobject.GetComponent<DontDestroyLogin>(); //endOfGame = false; photonView = GetComponent<PhotonView> (); messages = new Queue<string> (messageCount); username = unamescript.Username; PhotonNetwork.player.name = username; PhotonNetwork.logLevel = PhotonLogLevel.Full; PhotonNetwork.ConnectUsingSettings ("1.1"); StartCoroutine ("UpdateConnectionString"); }