Esempio n. 1
0
 // Use this for initialization
 void Start()
 {
     loginGameobject = GameObject.Find ("LoginKeeper");
     unamescript = loginGameobject.GetComponent<DontDestroyLogin>();
     username = unamescript.Username;
     wins = PlayerPrefs.GetInt ("wins");
     loss = PlayerPrefs.GetInt ("loss");
     rates = PlayerPrefs.GetFloat ("rates");
     winning.text = ("Wins: " + wins);
     losing.text = ("Losses: " + loss);
     rating.text = ("Win/Loss: " + rates);
     user.text = ("Username: " + username);
 }
Esempio n. 2
0
 // Use this for initialization
 void Start()
 {
     loginGameobject = GameObject.Find("LoginKeeper");
     unamescript     = loginGameobject.GetComponent <DontDestroyLogin>();
     username        = unamescript.Username;
     wins            = PlayerPrefs.GetInt("wins");
     loss            = PlayerPrefs.GetInt("loss");
     rates           = PlayerPrefs.GetFloat("rates");
     winning.text    = ("Wins: " + wins);
     losing.text     = ("Losses: " + loss);
     rating.text     = ("Win/Loss: " + rates);
     user.text       = ("Username: " + username);
 }
Esempio n. 3
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    void Start()
    {
        loginGameobject = GameObject.Find("LoginKeeper");
        unamescript     = loginGameobject.GetComponent <DontDestroyLogin>();

        //endOfGame = false;
        photonView = GetComponent <PhotonView> ();
        messages   = new Queue <string> (messageCount);
        username   = unamescript.Username;
        PhotonNetwork.player.name = username;


        PhotonNetwork.logLevel = PhotonLogLevel.Full;
        PhotonNetwork.ConnectUsingSettings("1.1");
        StartCoroutine("UpdateConnectionString");
    }
Esempio n. 4
0
    void Start()
    {
        loginGameobject = GameObject.Find ("LoginKeeper");
        unamescript = loginGameobject.GetComponent<DontDestroyLogin>();

        //endOfGame = false;
        photonView = GetComponent<PhotonView> ();
        messages = new Queue<string> (messageCount);
        username = unamescript.Username;
        PhotonNetwork.player.name = username;

        PhotonNetwork.logLevel = PhotonLogLevel.Full;
        PhotonNetwork.ConnectUsingSettings ("1.1");
        StartCoroutine ("UpdateConnectionString");
    }