void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(gameObject);
         return;
     }
     DontDestroyOnLoad(this);
 }
    void Awake()
    {
        if (InstanceLoad == null)
        {
            DontDestroyOnLoad(this.gameObject);

            InstanceLoad = this;
        }

        else
        {
            Destroy(this.gameObject);
        }
    }