public Archetype() { InitializeComponent(); ObservableCollection <string> archetypes = new ObservableCollection <string>(); domainArchetype = DomainDataHelper.GetArchitypes(); foreach (GenesysGMerator.CharacterCreation.Archetype a in domainArchetype) { archetypes.Add(a.Name); } ArchetypePicker.ItemsSource = archetypes; ArchetypePicker.SelectedIndex = 0; selectedArchetype = domainArchetype[0]; }
public CareerSelector() { InitializeComponent(); ObservableCollection <string> careers = new ObservableCollection <string>(); domainCareer = DomainDataHelper.GetCareers(); foreach (GenesysGMerator.CharacterCreation.Career a in domainCareer) { careers.Add(a.Name); } CareerPicker.ItemsSource = careers; CareerPicker.SelectedIndex = 0; selectedCareer = domainCareer[0]; }
private void GenerateName_Click(object sender, RoutedEventArgs e) { CharacterNameTB.Text = DomainDataHelper.GetName(); }
private void Insult_Click(object sender, RoutedEventArgs e) { Flavor.Text = DomainDataHelper.GetInsult(); }
private void NPC_Name(object sender, RoutedEventArgs e) { Flavor.Text = DomainDataHelper.GetName(); }
private void TravelFlavor_Click(object sender, RoutedEventArgs e) { Flavor.Text = DomainDataHelper.GetTravelEncounters(); }
private void DumbItem_Click(object sender, RoutedEventArgs e) { Flavor.Text = DomainDataHelper.GetDumbItem(); }
private void UrbanEncounters_Click(object sender, RoutedEventArgs e) { Flavor.Text = DomainDataHelper.GetUrbanEncounter(); }
private void VillageFlavor_Click(object sender, RoutedEventArgs e) { Flavor.Text = DomainDataHelper.GetVillageFlavor(); }
private void GoodPlotHooks_Click(object sender, RoutedEventArgs e) { Flavor.Text = DomainDataHelper.GetGoodPlotHook(); }
private void RoadTravel_Click(object sender, RoutedEventArgs e) { Flavor.Text = DomainDataHelper.GetRoadTravelEvent(); }
private void RottingCity_Click(object sender, RoutedEventArgs e) { Flavor.Text = DomainDataHelper.GetRottingCityFlavor(); }
private void Forest_Click(object sender, RoutedEventArgs e) { Flavor.Text = DomainDataHelper.GetForestFlavor(); }
private void DungeonFlavor_Click(object sender, RoutedEventArgs e) { Flavor.Text = DomainDataHelper.GetDungeonFlavor(); }