public override void OnPlayerResetEffects(DoTariaPlayer dotariaPlayer) => dotariaPlayer.ForAllCastElements((p, e) => e.CastElementPlayerResetEffects(p, p.AcquiredAbilities[e]));
public override void OnPlayerPreUpdateMovement(DoTariaPlayer dotariaPlayer) => dotariaPlayer.ForAllCastElements((p, e) => e.CastElementPreUpdateMovement(p, p.AcquiredAbilities[e]));