public override void OnStart() { if (Vector3.Distance(transform.position, target.Value.position) > isFarOrCloseDistance) { numOfPattern.Value = 1; } colliderConScript = GetComponent <DistacneAttackTypeNormalColliderCon>(); hpPostionScript = GetComponent <EnemyHpPostionScript>(); aniScript = GetComponent <DistanceAttackTypeNormalAni>(); }
public override void OnStart() { colliderConScript = GetComponent <DistacneAttackTypeNormalColliderCon>(); ani = GetComponent <DistanceAttackTypeNormalAni>(); hpPostionScript = GetComponent <EnemyHpPostionScript>(); }