public override void OnStart()
    {
        if (Vector3.Distance(transform.position, target.Value.position) > isFarOrCloseDistance)
        {
            numOfPattern.Value = 1;
        }

        colliderConScript = GetComponent <DistacneAttackTypeNormalColliderCon>();
        hpPostionScript   = GetComponent <EnemyHpPostionScript>();
        aniScript         = GetComponent <DistanceAttackTypeNormalAni>();
    }
Beispiel #2
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 public override void OnStart()
 {
     colliderConScript = GetComponent <DistacneAttackTypeNormalColliderCon>();
     ani             = GetComponent <DistanceAttackTypeNormalAni>();
     hpPostionScript = GetComponent <EnemyHpPostionScript>();
 }