private void MapInstalledASIs() { //Find what group contains our installed ASI. foreach (InstalledASIMod asi in InstalledASIs) { bool mapped = false; foreach (ASIModUpdateGroup amug in ASIModUpdateGroups) { var matchingAsi = amug.ASIModVersions.FirstOrDefault(x => x.Hash == asi.Hash); if (matchingAsi != null) { //We have an installed ASI in the manifest var displayedItem = amug.ASIModVersions.MaxBy(y => y.Version); displayedItem.UIOnly_Installed = true; displayedItem.UIOnly_Outdated = displayedItem != matchingAsi; //is the displayed item (the latest) the same as the item we found? displayedItem.InstalledInfo = asi; mapped = true; break; } } if (!mapped) { DisplayedASIMods.Add(asi); } } }
public void RefreshASIStates() { // Rebuild the list of shown ASIs if (SelectedTarget != null) { var selectedObject = SelectedASI; var installedASIs = SelectedTarget.GetInstalledASIs(); var installedKnownASIMods = installedASIs.OfType <KnownInstalledASIMod>(); var installedUnknownASIMods = installedASIs.OfType <UnknownInstalledASIMod>(); var notInstalledASIs = ASIManager.GetASIModsByGame(SelectedTarget.Game).Except(installedKnownASIMods.Select(x => x.AssociatedManifestItem.OwningMod)); DisplayedASIMods.ReplaceAll(installedKnownASIMods.OrderBy(x => x.AssociatedManifestItem.Name)); DisplayedASIMods.AddRange(installedUnknownASIMods.OrderBy(x => x.UnmappedFilename)); DisplayedASIMods.AddRange(notInstalledASIs.OrderBy(x => x.LatestVersion.Name)); // Attempt to re-select the existing object if (DisplayedASIMods.Contains(selectedObject)) { SelectedASI = selectedObject; } else { foreach (var v in DisplayedASIMods) { if (v is KnownInstalledASIMod kim && kim.AssociatedManifestItem.OwningMod == selectedObject) { SelectedASI = v; break; } } } //Application.Current.Dispatcher.Invoke(() => //{ // DisplayedASIMods.ReplaceAll(DisplayedASIMods.Where(x => x is ASIMod).ToList()); //}); ////Clear installation states //foreach (var asi in DisplayedASIMods) //{ // if (asi is ASIMod a) // { // //a.UIOnly_Installed = false; // //a.UIOnly_Outdated = false; // //a.InstalledInfo = null; // } //} } //InstalledASIs = GetInstalledASIMods(Game); //MapInstalledASIs(); //UpdateSelectionTexts(SelectedASI); }
public void RefreshASIStates() { //Remove installed ASIs //Must run on UI thread Application.Current.Dispatcher.Invoke(() => { DisplayedASIMods.ReplaceAll(DisplayedASIMods.Where(x => x is ASIMod).ToList()); }); //Clear installation states foreach (var asi in DisplayedASIMods) { if (asi is ASIMod a) { a.UIOnly_Installed = false; a.UIOnly_Outdated = false; a.InstalledInfo = null; } } InstalledASIs = getInstalledASIMods(); MapInstalledASIs(); //UpdateSelectionTexts(SelectedASI); }
internal void SetUpdateGroups(List <ASIModUpdateGroup> asiUpdateGroups) { ASIModUpdateGroups = asiUpdateGroups; DisplayedASIMods.ReplaceAll(ASIModUpdateGroups.Where(x => x.Game == Game && !x.IsHidden).Select(x => x.ASIModVersions.MaxBy(y => y.Version)).OrderBy(x => x.Name)); //latest }