private void CharacterSelected() { lstBx_Accounts.Items.Clear(); tb_Investment.Text = ""; if (lstBx_Characters.SelectedIndex >= 0) { disDaemon.displayAcounts = currentGame.GetCharacterAccounts(disDaemon.PullCharaID(lstBx_Characters.SelectedIndex)).ToArray(); lstBx_Accounts.Items.AddRange(disDaemon.GetDisplayAccName().ToArray()); ChangeCharacterSelectedState(true); } else { ChangeCharacterSelectedState(false); } }