//=================================================================================== // // Event // //=================================================================================== private void OnSelectRegion(GameObject go) { if (go != null) { SoundManager.Instance.PlayFX(enSoundFXUI.BUTTON_MEDIUM); } if (m_SelectRegionObj != null && m_SelectRegionObj == go) { return; } m_SelectRegionObj = go; DATA_DISPATCH_CATEGORY._enCategory SelectDispatchCategory = DATA_DISPATCH_CATEGORY._enCategory.Dispatch_World_None; for (int i = 0; i < m_SelectRegionList.Count; ++i) { DispatchMissionItemLeft region = m_SelectRegionList[i]; if (region == null) { continue; } if (region.gameObject == go) { SelectDispatchCategory = region.DispatchTableData.DispatchCategory; region.SetActiveSelect(true); } else { region.SetActiveSelect(false); } } DestroySelectMission(); int iCount = m_DispatchTableData.Count; for (int i = 0; i < iCount; ++i) { DATA_DISPATCH DispatchData = m_DispatchTableData[i]; if (DispatchData == null) { continue; } if (SelectDispatchCategory == DATA_DISPATCH_CATEGORY._enCategory.Dispatch_World_None || SelectDispatchCategory == DATA_DISPATCH_CATEGORY._enCategory._enCategory_Max) { continue; } if (SelectDispatchCategory != DispatchData.DispatchCategory) { continue; } DispatchMissionItemRight mission = UIResourceMgr.CreatePrefab <DispatchMissionItemRight>(BUNDLELIST.PREFABS_UI_DISPATCH, m_SelectMissionGrid.transform, "DispatchMissionItemRight"); UIEventListener.Get(mission.gameObject).onClick = OnSelectMission; mission.Init(DispatchData); m_SelectMissionList.Add(mission); } ResetPositionMission(); }