public void SetData(CDispatch DispatchRecvData) { m_DispatchRecvData = DispatchRecvData; DestroySelectRegion(); DestroySelectMission(); List <DATA_DISPATCH_CATEGORY._enCategory> DispatchCategoryList = new List <DATA_DISPATCH_CATEGORY._enCategory>(); int iDispatchCount = m_DispatchTableData.Count; for (int i = 0; i < iDispatchCount; ++i) { DATA_DISPATCH DispatchTableData = m_DispatchTableData[i]; if (DispatchTableData == null) { continue; } DATA_DISPATCH_CATEGORY._enCategory DispatchCategory = DispatchTableData.DispatchCategory; if (DispatchCategory == DATA_DISPATCH_CATEGORY._enCategory.Dispatch_World_None || DispatchCategory == DATA_DISPATCH_CATEGORY._enCategory._enCategory_Max) { continue; } if (DispatchCategoryList.Contains(DispatchCategory) == true) { continue; } DispatchCategoryList.Add(DispatchCategory); DispatchMissionItemLeft regin = UIResourceMgr.CreatePrefab <DispatchMissionItemLeft>(BUNDLELIST.PREFABS_UI_DISPATCH, m_SelectRegionGrid.transform, "DispatchMissionItemLeft"); regin.Init(DispatchTableData); UIEventListener.Get(regin.gameObject).onClick = OnSelectRegion; m_SelectRegionList.Add(regin); } if (m_SelectRegionList.Count > 0) { OnSelectRegion(m_SelectRegionList[0].gameObject); } DispatchCategoryList.Clear(); ResetPositionRegion(); }
//=================================================================================== // // Event // //=================================================================================== private void OnSelectRegion(GameObject go) { if (go != null) { SoundManager.Instance.PlayFX(enSoundFXUI.BUTTON_MEDIUM); } if (m_SelectRegionObj != null && m_SelectRegionObj == go) { return; } m_SelectRegionObj = go; DATA_DISPATCH_CATEGORY._enCategory SelectDispatchCategory = DATA_DISPATCH_CATEGORY._enCategory.Dispatch_World_None; for (int i = 0; i < m_SelectRegionList.Count; ++i) { DispatchMissionItemLeft region = m_SelectRegionList[i]; if (region == null) { continue; } if (region.gameObject == go) { SelectDispatchCategory = region.DispatchTableData.DispatchCategory; region.SetActiveSelect(true); } else { region.SetActiveSelect(false); } } DestroySelectMission(); int iCount = m_DispatchTableData.Count; for (int i = 0; i < iCount; ++i) { DATA_DISPATCH DispatchData = m_DispatchTableData[i]; if (DispatchData == null) { continue; } if (SelectDispatchCategory == DATA_DISPATCH_CATEGORY._enCategory.Dispatch_World_None || SelectDispatchCategory == DATA_DISPATCH_CATEGORY._enCategory._enCategory_Max) { continue; } if (SelectDispatchCategory != DispatchData.DispatchCategory) { continue; } DispatchMissionItemRight mission = UIResourceMgr.CreatePrefab <DispatchMissionItemRight>(BUNDLELIST.PREFABS_UI_DISPATCH, m_SelectMissionGrid.transform, "DispatchMissionItemRight"); UIEventListener.Get(mission.gameObject).onClick = OnSelectMission; mission.Init(DispatchData); m_SelectMissionList.Add(mission); } ResetPositionMission(); }