示例#1
0
 public void Restart()
 {
     running = true;
     score_recorder.Reset();
     disk_factory.Reset();
     round = 1;
     trial = 0;
     HP    = 5;
 }
示例#2
0
 //重新开始
 public void ReStart()
 {
     running = true;
     score_recorder.Reset();
     disk_factory.Reset();
     round = 1;
     trial = 1;
     //speed = 2f;
 }
示例#3
0
    void Update()
    {
        if (running)
        {
            count++;
            //用户按下鼠标左键时进行Hit事件处理
            if (Input.GetButtonDown("Fire1"))
            {
                Hit(Input.mousePosition);
            }

            //根据游戏轮次设计飞碟的类型和发射速率
            int speed = 300 - round * 50;
            if (count >= speed)
            {
                count = 0;
                float rand;
                switch (round)
                {
                case 1:
                    SendDisk(1);
                    break;

                case 2:
                    rand = Random.Range(0, 1f);
                    if (rand < 0.6f)
                    {
                        SendDisk(1);
                    }
                    else
                    {
                        SendDisk(2);
                    }
                    break;

                case 3:
                    rand = Random.Range(0, 1f);
                    if (rand < 0.4f)
                    {
                        SendDisk(1);
                    }
                    else if (rand < 0.8f)
                    {
                        SendDisk(2);
                    }
                    else
                    {
                        SendDisk(3);
                    }
                    break;

                case 4:
                    rand = Random.Range(0, 1f);
                    if (rand < 0.2f)
                    {
                        SendDisk(1);
                    }
                    else if (rand < 0.5f)
                    {
                        SendDisk(2);
                    }
                    else
                    {
                        SendDisk(3);
                    }
                    break;

                default:
                    break;
                }
                trial += 1;
                if (trial == 10)
                {
                    if (round == 4)
                    {
                        running = false;
                    }
                    else
                    {
                        round += 1;
                        trial  = 0;
                    }
                }
            }
            diskFactory.Reset();
        }
    }