示例#1
0
        /* Connection */

        public void StartRPC()
        {
            if (isOffline)
            {
                return;
            }

            // Check if connection exists to avoid creating multiple connections
            Instance = new RichPresence();
            Debugger.Discord(GStrings.GetLocalizationByXPath("/Console/String[@ID='MESSAGE_DISCORD_CONNECTED']"));
            Instance.Secrets = new Secrets();
            Client           = new DiscordRpcClient(APP_ID, autoEvents: true);

            Client.RegisterUriScheme("582010");

            // Events
            Client.OnReady         += Client_OnReady;
            Client.OnJoinRequested += Client_OnJoinRequested;
            Client.OnJoin          += Client_OnJoin;

            Client.SetSubscription(EventType.JoinRequest | EventType.Join);

            Client.Initialize();
            if (!UserSettings.PlayerConfig.RichPresence.Enabled && isVisible)
            {
                Client?.ClearPresence();
                isVisible = false;
            }
        }
        public static void Initalize(MainWindow window)
        {
            if (initialised && window.ClientIDTextBox.Text != "")
            {
                ShutDown();
            }

            client = new DiscordRpcClient(window.ClientIDTextBox.Text);

            client.OnError += (sender, e) =>
            {
                MessageBox.Show("Error");
            };

            client.OnReady += (sender, e) =>
            {
            };

            client.OnConnectionFailed += (sender, e) =>
            {
                MessageBox.Show("Connection Failed");
            };

            client.OnPresenceUpdate += (sender, e) =>
            {
                MessageBox.Show("Updated Presence");
            };

            client.Initialize();
            client.RegisterUriScheme();
            ChangePresence(window);
            client.Invoke();
            initialised = true;
        }
示例#3
0
        private void UpdatePresence(DateTime Timestamp, string details = "", string state = "", string LargeImg = "", string LargeImgText = "", string SmallImg = "", string SmallImgText = "", string Party = "", string Spectate = "", string AskToJoin = "")
        {
            client.RegisterUriScheme(null, PartyID);

            client.RegisterUriScheme(null, SpectateCode);

            client.RegisterUriScheme(null, AskToJoinCode);

            presence = new RichPresence()
            {
                Assets = new Assets()
                {
                    LargeImageKey  = LargeImg,
                    LargeImageText = LargeImgText,
                    SmallImageKey  = SmallImg,
                    SmallImageText = SmallImgText
                },
                Details = details,
                State   = state,
                Party   = new Party()
                {
                    ID   = Party,
                    Size = Int32.ParseOrDefault(partySize.Text),
                    Max  = Int32.ParseOrDefault(partySizeMax.Text)
                },
                Secrets = new Secrets()
                {
                    JoinSecret     = AskToJoin,
                    SpectateSecret = Spectate
                }
            };
            if (DateTime.UtcNow.Subtract(TimeStamp).TotalSeconds > 0)
            {
                presence.Timestamps = new Timestamps()
                {
                    Start = Timestamp
                };
            }
            else
            {
                presence.Timestamps = new Timestamps()
                {
                    End = Timestamp
                };
            }
        }
        static void Main(string[] args)
        {
            client = new DiscordRpcClient("711984686108508171");

            client.OnReady += (sender, e) =>
            {
                Console.WriteLine("Received Ready from user {0}", e.User.Username);
            };

            client.OnPresenceUpdate += (sender, e) =>
            {
                Console.WriteLine("Received Update! {0}", e.Presence);
            };

            client.Initialize();

            Secrets secrets = new Secrets()
            {
                JoinSecret     = "MTI4NzM0OjFpMmhuZToxMjMxMjM= ",
                SpectateSecret = "MTIzNDV8MTIzNDV8MTMyNDU0"
            };

            Party party = new Party()
            {
                ID = Secrets.CreateFriendlySecret(new Random()),
                //ID = "ae488379-351d-4a4f-ad32-2b9b01c91657",
                Size = 1,
                Max  = 64
            };

            //Give the game some time so we have a nice countdown
            Timestamps timestamps = new Timestamps()
            {
                Start = DateTime.UtcNow
            };

            client.RegisterUriScheme("711984686108508171");

            client.SetSubscription(EventType.Join | EventType.Spectate | EventType.JoinRequest);

            client.SetPresence(new RichPresence()
            {
                Details = "sadRP",
                State   = "sadRP",
                Assets  = new Assets()
                {
                    LargeImageKey  = "sadRP",
                    LargeImageText = "Galaksinin En Kötüsü",
                    SmallImageKey  = "küçük resim id",
                    SmallImageText = "küçük resim mesajı"
                },
                Secrets    = secrets,
                Party      = party,
                Timestamps = timestamps
            });

            Console.ReadKey();
        }
        static async void IssueJoinLogic()
        {
            // == Create the client
            var random = new Random();
            var client = new DiscordRpcClient("424087019149328395", pipe: 0)
            {
                Logger = new Logging.ConsoleLogger(Logging.LogLevel.Info, true)
            };

            // == Subscribe to some events
            client.OnReady          += (sender, msg) => { Console.WriteLine("Connected to discord with user {0}", msg.User.Username); };
            client.OnPresenceUpdate += (sender, msg) => { Console.WriteLine("Presence has been updated! "); };

            //Setup the join event
            client.Subscribe(EventType.Join | EventType.JoinRequest);
            client.RegisterUriScheme();

            //= Request Event
            client.OnJoinRequested += (sender, msg) =>
            {
                Console.WriteLine("Someone wants to join us: {0}", msg.User.Username);
            };

            //= Join Event
            client.OnJoin += (sender, msg) =>
            {
                Console.WriteLine("Joining this dude: {0}", msg.Secret);
            };

            // == Initialize
            client.Initialize();

            //Set the presence
            client.SetPresence(new RichPresence()
            {
                State   = "Potato Pitata",
                Details = "Testing Join Feature",
                Party   = new Party()
                {
                    ID      = Secrets.CreateFriendlySecret(random),
                    Size    = 1,
                    Max     = 4,
                    Privacy = Party.PrivacySetting.Public
                },
                Secrets = new Secrets()
                {
                    JoinSecret = Secrets.CreateFriendlySecret(random),
                }
            });

            // == At the very end we need to dispose of it
            Console.ReadKey();
            client.Dispose();
        }
示例#6
0
        public void Awake()
        {
            Logger.LogInfo("Starting Discord Rich Presence...");
            UnityNamedPipe pipe = new UnityNamedPipe();

            //Get your own clientid!
            client = new DiscordRpcClient("597759084187484160", -1, null, true, pipe);
            client.RegisterUriScheme("632360");
            client.Initialize();

            currentPrivacyLevel = PrivacyLevel.Join;

            //Subscribe to join events
            client.Subscribe(DiscordRPC.EventType.Join);
            client.Subscribe(DiscordRPC.EventType.JoinRequest);

            //Setup Discord client hooks
            client.OnReady         += Client_OnReady;
            client.OnError         += Client_OnError;
            client.OnJoinRequested += Client_OnJoinRequested;
            client.OnJoin          += Client_OnJoin;

            //When a new stage is entered, update stats
            On.RoR2.Run.BeginStage += Run_BeginStage;

            //Used to handle additional potential presence changes
            SceneManager.activeSceneChanged += SceneManager_activeSceneChanged;

            //Handle Presence when Lobby is created
            On.RoR2.SteamworksLobbyManager.OnLobbyCreated += SteamworksLobbyManager_OnLobbyCreated;
            //Handle Presence when Lobby is joined
            On.RoR2.SteamworksLobbyManager.OnLobbyJoined += SteamworksLobbyManager_OnLobbyJoined;
            //Handle Presence when Lobby changes
            On.RoR2.SteamworksLobbyManager.OnLobbyChanged += SteamworksLobbyManager_OnLobbyChanged;
            //Handle Presence when user leaves Lobby
            On.RoR2.SteamworksLobbyManager.LeaveLobby += SteamworksLobbyManager_LeaveLobby;

            On.RoR2.CharacterBody.Awake += CharacterBody_Awake;


            //Messy work around for hiding timer in Discord when user pauses the game during a run
            RoR2Application.onPauseStartGlobal += OnGamePaused;

            //When the user un-pauses, re-broadcast run time to Discord
            RoR2Application.onPauseEndGlobal += OnGameUnPaused;

            //Register console commands
            On.RoR2.Console.Awake += (orig, self) =>
            {
                CommandHelper.RegisterCommands(self);
                orig(self);
            };
        }
示例#7
0
        /* Connection */

        public void StartRPC()
        {
            if (isOffline)
            {
                return;
            }

            // Check if connection exists to avoid creating multiple connections
            Instance = new RichPresence();
            Debugger.Discord(GStrings.GetLocalizationByXPath("/Console/String[@ID='MESSAGE_DISCORD_CONNECTED']"));
            Instance.Secrets = new Secrets();

            try
            {
                Client = new DiscordRpcClient(AppId, autoEvents: true);
            } catch (Exception err)
            {
                Debugger.Error($"Failed to create Rich Presence connection:\n{err}");
                return;
            }


            try
            {
                Client.RegisterUriScheme("582010");
            }
            catch (Exception err)
            {
                Debugger.Error(err);
                FailedToRegisterScheme = true;
            }

            if (!FailedToRegisterScheme)
            {
                // Events
                Client.OnReady         += Client_OnReady;
                Client.OnJoinRequested += Client_OnJoinRequested;
                Client.OnJoin          += Client_OnJoin;

                Client.SetSubscription(EventType.JoinRequest | EventType.Join);
            }

            Client.Initialize();
            if (!ConfigManager.Settings.RichPresence.Enabled && isVisible)
            {
                Client?.ClearPresence();
                isVisible = false;
            }
        }
示例#8
0
        internal static void SetupRpc()
        {
            client = new DiscordRpcClient("652538071530864653");

            client.Initialize();

            Secrets secrets = new Secrets()
            {
                JoinSecret     = "MTI4NzM0OjFpMmhuZToxMjMxMjM",
                SpectateSecret = "MTIzNDV8MTIzNDV8MTMyNDU0"
            };

            Party party = new Party()
            {
                ID   = Secrets.CreateFriendlySecret(new Random()),
                Size = 1,
                Max  = 64
            };

            //Give the game some time so we have a nice countdown
            Timestamps timestamps = new Timestamps()
            {
                Start = DateTime.UtcNow
            };

            client.RegisterUriScheme("652538071530864653");

            client.SetSubscription(EventType.Join | EventType.Spectate | EventType.JoinRequest);

            client.SetPresence(new RichPresence()
            {
                Details = "Sunucuya Bağlanıyor.",
                State   = "Launcher Giriş Ekranında...",
                Assets  = new Assets()
                {
                    LargeImageKey  = "fadesx",
                    LargeImageText = "khchosting.com",
                    SmallImageKey  = "tikfade",
                    SmallImageText = "discord.gg/adonisrp"
                },
                Secrets    = secrets,
                Party      = party,
                Timestamps = timestamps
            });
        }
        public static void Init()
        {
            client.RegisterUriScheme();
            var logFile = Path.Combine(AppDataDir, "discord-rpc.log");

            //MessageBox.Show(logFile);
            //Set the logger. This way we can see the output of the client.
            //We can set it this way, but doing it directly in the constructor allows for the Register Uri Scheme to be logged too.
            System.IO.File.WriteAllBytes(logFile, new byte[0]);
            client.Logger = new FileLogger(logFile, DiscordLogLevel);

            //Register to the events we care about. We are registering to everyone just to show off the events

            client.OnReady += OnReady;                                      //Called when the client is ready to send presences
            client.OnClose += OnClose;                                      //Called when connection to discord is lost
            client.OnError += OnError;                                      //Called when discord has a error

            client.OnConnectionEstablished += OnConnectionEstablished;      //Called when a pipe connection is made, but not ready
            client.OnConnectionFailed      += OnConnectionFailed;           //Called when a pipe connection failed.

            client.OnPresenceUpdate += OnPresenceUpdate;                    //Called when the presence is updated

            client.OnSubscribe   += OnSubscribe;                            //Called when a event is subscribed too
            client.OnUnsubscribe += OnUnsubscribe;                          //Called when a event is unsubscribed from.

            client.OnJoin          += OnJoin;                               //Called when the client wishes to join someone else. Requires RegisterUriScheme to be called.
            client.OnSpectate      += OnSpectate;                           //Called when the client wishes to spectate someone else. Requires RegisterUriScheme to be called.
            client.OnJoinRequested += OnJoinRequested;                      //Called when someone else has requested to join this client.
            presence.Secrets        = new Secrets()
            {
                //These secrets should contain enough data for external clients to be able to know which
                // game to connect too. A simple approach would be just to use IP address, but this is highly discouraged
                // and can leave your players vulnerable!
                JoinSecret     = "",
                SpectateSecret = ""
            };
            client.SetPresence(presence);

            //Initialize the connection. This must be called ONLY once.
            //It must be called before any updates are sent or received from the discord client.
            client.Initialize();
            isRunning = true;
        }
示例#10
0
        private void InitializeJoinScheme()
        {
            try
            {
                client.RegisterUriScheme("582010");
            }
            catch (Exception err)
            {
                Debugger.Error(err);
                failedToRegisterScheme = true;
            }

            if (!failedToRegisterScheme)
            {
                client.OnReady         += OnReady;
                client.OnJoinRequested += OnJoinRequested;
                client.OnJoin          += OnJoin;

                client.SetSubscription(EventType.JoinRequest | EventType.Join);
            }
        }
示例#11
0
        protected override void ProcessRecord()
        {
            #region init client

            Client = new DiscordRpcClient(Statics.ApplicationId,
                                          autoEvents: true,                                  //Should the events be automatically called?
                                          client: new DiscordRPC.IO.ManagedNamedPipeClient() //The pipe client to use. Required in mono to be changed.);
                                          );
            Client.RegisterUriScheme();

            //Subscribe to events
            Client.OnReady += (sender, e) => { WriteVerbose($"Received Ready from user {e.User.Username}"); };

            Client.OnPresenceUpdate += (sender, e) => { WriteVerbose($"Received Update! {e.Presence}"); };

            Client.Initialize();
            Client.ClearPresence();

            #endregion

            WriteObject(@"Connected!");
        }
示例#12
0
        public void Initialize(ISharpControl control)
        {
            _controlPanel = new SettingsPanel();
            _control      = control;
            if (Utils.GetBooleanSetting("EnableRPC", true))
            {
                if (Utils.GetStringSetting("ClientID").Replace(" ", "").Length != 18)
                {
                    Utils.SaveSetting("ClientID", "765213507321856078");
                }
                client = new DiscordRpcClient(Utils.GetStringSetting("ClientID"), pipe: discordPipe)
                {
                    Logger = new ConsoleLogger(logLevel, true)
                };

                client.RegisterUriScheme();
                client.OnRpcMessage            += Client_OnRpcMessage;
                client.OnPresenceUpdate        += Client_OnPresenceUpdate;
                client.OnReady                 += OnReady;
                client.OnClose                 += OnClose;
                client.OnError                 += OnError;
                client.OnConnectionEstablished += OnConnectionEstablished;
                client.OnConnectionFailed      += OnConnectionFailed;
                presence.Timestamps             = new Timestamps
                {
                    Start = DateTime.UtcNow
                };
                client.SkipIdenticalPresence = true;
                client.SetPresence(presence);
                client.Initialize();
                _ = MainLoop();
            }
            else
            {
                _controlPanel.ChangeStatus = "RPC is disabled";
            }
            LogWriter.WriteToFile("EOM Initialize");
        }
示例#13
0
        public static void InitializeDiscord()
        {
            // Create a Discord client
            discordClient = new DiscordRpcClient(SecretKeys.discordRPCClientID);
            discordClient.RegisterUriScheme();

            // Set the logger
            discordClient.Logger = new ConsoleLogger {
                Level = LogLevel.Warning
            };

            // Subscribe to events
            discordClient.OnJoin          += OnJoin;
            discordClient.OnSpectate      += OnSpectate;
            discordClient.OnJoinRequested += OnJoinRequested;

            discordClient.SetSubscription(EventType.Join | EventType.Spectate | EventType.JoinRequest);

            lobbyEntryTime = DateTime.UtcNow;

            // Connect to the RPC
            discordClient.Initialize();
        }
示例#14
0
        public void Initialize(ISharpControl control)
        {
            IConfigurationPanelProvider configurationPanelProvider;

            if (Utils.GetBooleanSetting("ShowWelcomePage", true))
            {
                new WelcomeForm().ShowDialog();
            }

            _controlPanel  = new SettingsPanel();
            windowMessages = new TopWindowMessages(); // TODO: do something when "EnableRPCInvite" is set to false
            _control       = control;
            try
            {
                if (Utils.GetBooleanSetting("EnableRPCInvite", false))
                {
                    _control.RegisterFrontControl(windowMessages, PluginPosition.Top);
                }
            }
            catch (Exception ex)
            {
                MessageBox.Show(ex.ToString());
            }

            if (Utils.GetBooleanSetting("EnableRPCInvite", false))
            {
                presence.Secrets = new Secrets()
                {
                    JoinSecret = "invalid_secret"
                };
                presence.Party = new Party()
                {
                    ID   = Secrets.CreateFriendlySecret(new Random()),
                    Size = 1,
                    Max  = 100
                };
            }

            if (Utils.GetBooleanSetting("EnableRPCInvite", false))
            {
                windowMessages.Show();
            }

            if (Utils.GetBooleanSetting("EnableRPC", true))
            {
                if (RPCalreadyLoaded)
                {
                    _controlPanel.ChangeStatus = "Restart required";
                    return;
                }
                if (Utils.GetStringSetting("ClientID").Replace(" ", "").Length != 18)
                {
                    client = new DiscordRpcClient("765213507321856078", pipe: discordPipe)
                    {
                        Logger = new ConsoleLogger(logLevel, true)
                    };
                }
                else
                {
                    client = new DiscordRpcClient(Utils.GetStringSetting("ClientID"), pipe: discordPipe)
                    {
                        Logger = new ConsoleLogger(logLevel, true)
                    };
                }

                client.RegisterUriScheme();
                client.OnRpcMessage            += Client_OnRpcMessage;
                client.OnPresenceUpdate        += Client_OnPresenceUpdate;
                client.OnReady                 += OnReady;
                client.OnClose                 += OnClose;
                client.OnError                 += OnError;
                client.OnConnectionEstablished += OnConnectionEstablished;
                client.OnConnectionFailed      += OnConnectionFailed;
                client.OnSubscribe             += OnSubscribe;
                client.OnUnsubscribe           += OnUnsubscribe;
                client.OnJoin          += OnJoin;
                client.OnJoinRequested += OnJoinRequested;
                presence.Timestamps     = new Timestamps()
                {
                    Start = DateTime.UtcNow
                };

                if (Utils.GetBooleanSetting("EnableRPCInvite", false))
                {
                    client.SetSubscription(EventType.Join | EventType.JoinRequest);
                }

                client.SetPresence(presence);
                client.Initialize();
                try
                {
                    configurationPanelProvider = (IConfigurationPanelProvider)_control.Source;
                    controllerPanel            = (SDRSharp.FrontEnds.SpyServer.ControllerPanel)configurationPanelProvider.Gui;
                }
                catch (Exception ex)
                {
                    LogWriter.WriteToFile("----> " + ex);
                    MessageBox.Show($"Cannot get Spy Server Network address\n\nError:\n{ex}", "Warning", MessageBoxButtons.OK, MessageBoxIcon.Warning);
                }
                _ = MainLoop();
            }
            else
            {
                _controlPanel.ChangeStatus = "RPC is disabled";
            }
            LogWriter.WriteToFile("EOM Initialize");
        }
示例#15
0
        public override void Entry(IModHelper helper)
        {
#if DEBUG
            Monitor.Log("THIS IS A DEBUG BUILD...", LogLevel.Alert);
            Monitor.Log("...FOR DEBUGGING...", LogLevel.Alert);
            Monitor.Log("...AND STUFF...", LogLevel.Alert);
            if (ModManifest.Version.IsPrerelease())
            {
                Monitor.Log("oh wait this is a pre-release.", LogLevel.Info);
                Monitor.Log("carry on.", LogLevel.Info);
            }
            else
            {
                Monitor.Log("If you're Fayne, keep up the good work. :)", LogLevel.Alert);
                Monitor.Log("If you're not Fayne...", LogLevel.Alert);
                Monitor.Log("...please go yell at Fayne...", LogLevel.Alert);
                Monitor.Log("...because you shouldn't have this...", LogLevel.Alert);
                Monitor.Log("...it's for debugging. (:", LogLevel.Alert);
            }
#else
            if (ModManifest.Version.IsPrerelease())
            {
                Monitor.Log("WAIT A MINUTE.", LogLevel.Alert);
                Monitor.Log("FAYNE.", LogLevel.Alert);
                Monitor.Log("WHY DID YOU RELEASE A NON-DEBUG DEV BUILD?!", LogLevel.Alert);
                Monitor.Log("AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA", LogLevel.Alert);
            }
#endif

            api    = new RichPresenceAPI(this);
            client = new DiscordRpcClient(applicationId,
                                          logger: new RPLogger(Monitor, DiscordRPC.Logging.LogLevel.Warning),
                                          autoEvents: false,
                                          client: new DiscordRPC.IO.ManagedNamedPipeClient()
                                          );

            client.OnReady += (sender, e) => {
                Monitor.Log("Connected to Discord: " + e.User, LogLevel.Info);
            };
            client.OnClose += (sender, e) => {
                Monitor.Log("Lost connection: " + e.Reason, LogLevel.Warn);
            };
            client.OnError += (sender, e) => {
                Monitor.Log("Discord error: " + e.Message, LogLevel.Error);
            };

            client.OnJoin += (sender, e) => {
                Monitor.Log("Attempting to join game", LogLevel.Info);
                JoinGame(e.Secret);
            };
            client.OnJoinRequested += (sender, e) => {
                Monitor.Log(e.User + " is requesting to join your game.", LogLevel.Alert);
                Monitor.Log("You can respond to this request in Discord Overlay.", LogLevel.Info);
                Game1.chatBox.addInfoMessage(e.User + " is requesting to join your game. You can respond to this request in Discord Overlay.");
            };

            client.Initialize();
            client.RegisterUriScheme();
            client.Subscribe(EventType.Join);
            client.Subscribe(EventType.JoinRequest);

            Helper.ConsoleCommands.Add("DiscordRP_TestJoin",
                                       "Command for debugging.",
                                       (string command, string[] args) => {
                JoinGame(string.Join(" ", args));
            }
                                       );
            Helper.ConsoleCommands.Add("DiscordRP_Reload",
                                       "Reloads the config for Discord Rich Presence.",
                                       (string command, string[] args) => {
                LoadConfig();
                Monitor.Log("Config reloaded.", LogLevel.Info);
            }
                                       );
            Helper.ConsoleCommands.Add("DiscordRP_Format",
                                       "Formats and prints a provided configuration string.",
                                       (string command, string[] args) => {
                string text = api.FormatText(string.Join(" ", args));
                Monitor.Log("Result: " + text, LogLevel.Info);
            }
                                       );
            Helper.ConsoleCommands.Add("DiscordRP_Tags",
                                       "Lists tags usable for configuration strings.",
                                       (string command, string[] args) => {
                IDictionary <string, string> tags =
                    string.Join("", args).ToLower().StartsWith("all") ?
                    api.ListTags("[NULL]", "[ERROR]") : api.ListTags(removeNull: false);
                IDictionary <string, IDictionary <string, string> > groups =
                    new Dictionary <string, IDictionary <string, string> >();
                foreach (KeyValuePair <string, string> tag in tags)
                {
                    string owner = api.GetTagOwner(tag.Key) ?? "Unknown-Mod";
                    if (!groups.ContainsKey(owner))
                    {
                        groups[owner] = new Dictionary <string, string>();
                    }
                    groups[owner][tag.Key] = tag.Value;
                }
                IList <string> output = new List <string>(tags.Count + groups.Count)
                {
                    "Available Tags:"
                };
                int longest = 0;
                foreach (KeyValuePair <string, string> tag in groups[ModManifest.UniqueID])
                {
                    if (tag.Value != null)
                    {
                        longest = Math.Max(longest, tag.Key.Length);
                    }
                }
                int nulls = 0;
                foreach (KeyValuePair <string, string> tag in groups[ModManifest.UniqueID])
                {
                    if (tag.Value is null)
                    {
                        nulls++;
                    }
                    else
                    {
                        output.Add("  {{ " + tag.Key.PadLeft(longest) + " }}: " + tag.Value);
                    }
                }
                foreach (KeyValuePair <string, IDictionary <string, string> > group in groups)
                {
                    if (group.Key == this.ModManifest.UniqueID)
                    {
                        continue;
                    }
                    string head = group.Value.Count + " tag";
                    if (group.Value.Count != 1)
                    {
                        head += "s";
                    }
                    head += " from " + (Helper.ModRegistry.Get(group.Key)?.Manifest.Name ?? "an unknown mod");
                    output.Add(head);
                    longest = 0;
                    foreach (KeyValuePair <string, string> tag in group.Value)
                    {
                        if (tag.Value != null)
                        {
                            longest = Math.Max(longest, tag.Key.Length);
                        }
                    }
                    foreach (KeyValuePair <string, string> tag in group.Value)
                    {
                        if (tag.Value == null)
                        {
                            nulls++;
                        }
                        else
                        {
                            output.Add("  {{ " + tag.Key.PadLeft(longest) + " }}: " + tag.Value);
                        }
                    }
                }
                if (nulls > 0)
                {
                    output.Add(nulls + " tag" + (nulls != 1 ? "s" : "") + " unavailable; type `DiscordRP_Tags all` to show all");
                }
                Monitor.Log(string.Join(Environment.NewLine, output), LogLevel.Info);
            }
                                       );
            LoadConfig();

            Helper.Events.Input.ButtonReleased     += HandleButton;
            Helper.Events.GameLoop.UpdateTicked    += DoUpdate;
            Helper.Events.GameLoop.SaveLoaded      += SetTimestamp;
            Helper.Events.GameLoop.ReturnedToTitle += SetTimestamp;
            Helper.Events.GameLoop.SaveLoaded      += (object sender, SaveLoadedEventArgs e) =>
                                                      api.GamePresence = "Getting Started";
            Helper.Events.GameLoop.SaveCreated += (object sender, SaveCreatedEventArgs e) =>
                                                  api.GamePresence = "Starting a New Game";
            Helper.Events.GameLoop.GameLaunched += (object sender, GameLaunchedEventArgs e) => {
                SetTimestamp();
                timestampSession = DateTime.UtcNow;
            };

            ITagRegister tagReg = api.GetTagRegister(this);

            tagReg.SetTag("Activity", () => api.GamePresence);
            tagReg.SetTag("ModCount", () => Helper.ModRegistry.GetAll().Count());
            tagReg.SetTag("SMAPIVersion", () => Constants.ApiVersion.ToString());
            tagReg.SetTag("StardewVersion", () => Game1.version);
            tagReg.SetTag("Song", () => Utility.getSongTitleFromCueName(Game1.currentSong?.Name ?? api.None));

            // All the tags below are only available while in-game.

            tagReg.SetTag("Name", () => Game1.player.Name, true);
            tagReg.SetTag("Farm", () => Game1.content.LoadString("Strings\\UI:Inventory_FarmName", api.GetTag("FarmName")), true);
            tagReg.SetTag("FarmName", () => Game1.player.farmName, true);
            tagReg.SetTag("PetName", () => Game1.player.hasPet() ? Game1.player.getPetDisplayName() : api.None, true);
            tagReg.SetTag("Location", () => Game1.currentLocation.Name, true);
            tagReg.SetTag("RomanticInterest", () => Utility.getTopRomanticInterest(Game1.player)?.getName() ?? api.None, true);
            tagReg.SetTag("PercentComplete", () => Utility.percentGameComplete(), true);

            tagReg.SetTag("Money", () => {
                // Copied from LoadGameMenu
                string text = Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", Utility.getNumberWithCommas(Game1.player.Money));
                if (Game1.player.Money == 1 && LocalizedContentManager.CurrentLanguageCode == LocalizedContentManager.LanguageCode.pt)
                {
                    text = text.Substring(0, text.Length - 1);
                }
                return(text);
            }, true);
            tagReg.SetTag("MoneyNumber", () => Game1.player.Money, true);
            tagReg.SetTag("MoneyCommas", () => Utility.getNumberWithCommas(Game1.player.Money), true);
            tagReg.SetTag("Level", () => Game1.content.LoadString("Strings\\UI:Inventory_PortraitHover_Level", Game1.player.Level.ToString()), true);
            tagReg.SetTag("LevelNumber", () => Game1.player.Level, true);
            tagReg.SetTag("Title", () => Game1.player.getTitle(), true);
            tagReg.SetTag("TotalTime", () => Utility.getHoursMinutesStringFromMilliseconds(Game1.player.millisecondsPlayed), true);

            tagReg.SetTag("Health", () => Game1.player.health, true);
            tagReg.SetTag("HealthMax", () => Game1.player.maxHealth, true);
            tagReg.SetTag("HealthPercent", () => (double)Game1.player.health / Game1.player.maxHealth * 100, 2, true);
            tagReg.SetTag("Energy", () => Game1.player.Stamina.ToString(), true);
            tagReg.SetTag("EnergyMax", () => Game1.player.MaxStamina, true);
            tagReg.SetTag("EnergyPercent", () => (double)Game1.player.Stamina / Game1.player.MaxStamina * 100, 2, true);

            tagReg.SetTag("Time", () => Game1.getTimeOfDayString(Game1.timeOfDay), true);
            tagReg.SetTag("Date", () => Utility.getDateString(), true);
            tagReg.SetTag("Season", () => Utility.getSeasonNameFromNumber(Utility.getSeasonNumber(SDate.Now().Season)), true);
            tagReg.SetTag("DayOfWeek", () => Game1.shortDayDisplayNameFromDayOfSeason(SDate.Now().Day), true);

            tagReg.SetTag("Day", () => SDate.Now().Day, true);
            tagReg.SetTag("DayPad", () => $"{SDate.Now().Day:00}", true);
            tagReg.SetTag("DaySuffix", () => Utility.getNumberEnding(SDate.Now().Day), true);
            tagReg.SetTag("Year", () => SDate.Now().Year, true);
            tagReg.SetTag("YearSuffix", () => Utility.getNumberEnding(SDate.Now().Year), true);

            tagReg.SetTag("GameVerb", () =>
                          Context.IsMultiplayer && Context.IsMainPlayer ? "Hosting" : "Playing", true);
            tagReg.SetTag("GameNoun", () => Context.IsMultiplayer ? "Co-op" : "Solo", true);
            tagReg.SetTag("GameInfo", () => api.GetTag("GameVerb") + " " + api.GetTag("GameNoun"), true);
        }
示例#16
0
        static void FullClientExample()
        {
            //Create a new DiscordRpcClient. We are filling some of the defaults as examples.
            using (client = new DiscordRpcClient("424087019149328395",                              //The client ID of your Discord Application
                                                 pipe: discordPipe,                                 //The pipe number we can locate discord on. If -1, then we will scan.
                                                 logger: new Logging.ConsoleLogger(logLevel, true), //The loger to get information back from the client.
                                                 autoEvents: true,                                  //Should the events be automatically called?
                                                 client: new IO.ManagedNamedPipeClient()            //The pipe client to use. Required in mono to be changed.
                                                 ))
            {
                //If you are going to make use of the Join / Spectate buttons, you are required to register the URI Scheme with the client.
                client.RegisterUriScheme();

                //Set the logger. This way we can see the output of the client.
                //We can set it this way, but doing it directly in the constructor allows for the Register Uri Scheme to be logged too.
                //System.IO.File.WriteAllBytes("discord-rpc.log", new byte[0]);
                //client.Logger = new Logging.FileLogger("discord-rpc.log", DiscordLogLevel);

                //Register to the events we care about. We are registering to everyone just to show off the events

                client.OnReady += OnReady;                                      //Called when the client is ready to send presences
                client.OnClose += OnClose;                                      //Called when connection to discord is lost
                client.OnError += OnError;                                      //Called when discord has a error

                client.OnConnectionEstablished += OnConnectionEstablished;      //Called when a pipe connection is made, but not ready
                client.OnConnectionFailed      += OnConnectionFailed;           //Called when a pipe connection failed.

                client.OnPresenceUpdate += OnPresenceUpdate;                    //Called when the presence is updated

                client.OnSubscribe   += OnSubscribe;                            //Called when a event is subscribed too
                client.OnUnsubscribe += OnUnsubscribe;                          //Called when a event is unsubscribed from.

                client.OnJoin          += OnJoin;                               //Called when the client wishes to join someone else. Requires RegisterUriScheme to be called.
                client.OnSpectate      += OnSpectate;                           //Called when the client wishes to spectate someone else. Requires RegisterUriScheme to be called.
                client.OnJoinRequested += OnJoinRequested;                      //Called when someone else has requested to join this client.

                //Before we send a initial presence, we will generate a random "game ID" for this example.
                // For a real game, this "game ID" can be a unique ID that your Match Maker / Master Server generates.
                // This is used for the Join / Specate feature. This can be ignored if you do not plan to implement that feature.
                presence.Secrets = new Secrets()
                {
                    //These secrets should contain enough data for external clients to be able to know which
                    // game to connect too. A simple approach would be just to use IP address, but this is highly discouraged
                    // and can leave your players vulnerable!
                    JoinSecret     = "join_myuniquegameid",
                    SpectateSecret = "spectate_myuniquegameid"
                };

                //We also need to generate a initial party. This is because Join requires the party to be created too.
                // If no party is set, the join feature will not work and may cause errors within the discord client itself.
                presence.Party = new Party()
                {
                    ID   = Secrets.CreateFriendlySecret(new Random()),
                    Size = 1,
                    Max  = 4
                };

                //Give the game some time so we have a nice countdown
                presence.Timestamps = new Timestamps()
                {
                    Start = DateTime.UtcNow,
                    End   = DateTime.UtcNow + TimeSpan.FromSeconds(15)
                };

                //Subscribe to the join / spectate feature.
                //These require the RegisterURI to be true.
                client.SetSubscription(EventType.Join | EventType.Spectate | EventType.JoinRequest);        //This will alert us if discord wants to join a game

                //Set some new presence to tell Discord we are in a game.
                // If the connection is not yet available, this will be queued until a Ready event is called,
                // then it will be sent. All messages are queued until Discord is ready to receive them.
                client.SetPresence(presence);

                //Initialize the connection. This must be called ONLY once.
                //It must be called before any updates are sent or received from the discord client.
                client.Initialize();

                //Start our main loop. In a normal game you probably don't have to do this step.
                // Just make sure you call .Invoke() or some other dequeing event to receive your events.
                MainLoop();
            }
        }
        public override void Entry(IModHelper helper)
        {
#if DEBUG
            Monitor.Log("THIS IS A DEBUG BUILD...", LogLevel.Alert);
            Monitor.Log("...FOR DEBUGGING...", LogLevel.Alert);
            Monitor.Log("...AND STUFF...", LogLevel.Alert);
            if (ModManifest.Version.IsPrerelease())
            {
                Monitor.Log("oh wait this is a pre-release.", LogLevel.Info);
                Monitor.Log("carry on.", LogLevel.Info);
            }
            else
            {
                Monitor.Log("If you're Fayne, keep up the good work. :)", LogLevel.Alert);
                Monitor.Log("If you're not Fayne...", LogLevel.Alert);
                Monitor.Log("...please go yell at Fayne...", LogLevel.Alert);
                Monitor.Log("...because you shouldn't have this...", LogLevel.Alert);
                Monitor.Log("...it's for debugging. (:", LogLevel.Alert);
            }
#else
            if (ModManifest.Version.IsPrerelease())
            {
                Monitor.Log("WAIT A MINUTE.", LogLevel.Alert);
                Monitor.Log("FAYNE.", LogLevel.Alert);
                Monitor.Log("WHY DID YOU RELEASE A NON-DEBUG DEV BUILD?!", LogLevel.Alert);
                Monitor.Log("https://youtu.be/T3djXcx2ewQ", LogLevel.Alert);
            }
#endif
            if (Constants.TargetPlatform == GamePlatform.Android)
            {
                Monitor.Log("Discord RPC is not supported on Android.", LogLevel.Error);
                Monitor.Log("Aborting mod initialization.", LogLevel.Error);
                Dispose();
                return;
            }

            api    = new RichPresenceAPI(this);
            client = new DiscordRpcClient(clientId,
                                          autoEvents: false,
                                          logger: new MonitorLogger(Monitor));
            client.RegisterUriScheme(steamId);
            client.OnReady += (sender, e) => {
                Monitor.Log("Connected to Discord: " + e.User.ToString(), LogLevel.Info);
            };
            client.OnJoin += (sender, args) => {
                Monitor.Log("Attempting to join game: " + args.Secret, LogLevel.Info);
                JoinGame(args.Secret);
            };
            client.OnJoinRequested += (sender, msg) => {
                string name = msg.User.Username;
                string tag  = msg.User.ToString();
                ushort id   = (ushort)rand.Next(ushort.MinValue, ushort.MaxValue);
                requests[id]  = msg;
                lastRequestID = id;
                string hex = id.ToString("X");
                Monitor.Log(tag + " wants to join your game via Discord.", LogLevel.Alert);
                Monitor.Log("To respond type \"discord " + hex + " yes/no\" or just \"discord yes/no\"", LogLevel.Info);
                Game1.chatBox.addMessage(name + " wants to join your game via Discord.\nTo respond check the console or use Discord or its overlay.", blurple);
            };
            client.Initialize();
            client.SetSubscription(EventType.Join | EventType.JoinRequest);

            #region Console Commands
            Helper.ConsoleCommands.Add("discord",
                                       "Respond to a Discord join request.",
                                       (command, args) => {
                // Yes, I know this code is a mess.
                switch (args[0].ToLower())
                {
                case "yes":
                case "y":
                    Respond(lastRequestID, true);
                    break;

                case "no":
                case "n":
                    Respond(lastRequestID, false);
                    break;

                default:
                    try {
                        var id = ushort.Parse(args[0], System.Globalization.NumberStyles.HexNumber);
                        switch (args[1].ToLower())
                        {
                        case "yes":
                        case "y":
                            Respond(id, true);
                            break;

                        case "no":
                        case "n":
                            Respond(id, false);
                            break;

                        default:
                            Monitor.Log("Invalid response.", LogLevel.Error);
                            break;
                        }
                    } catch (Exception) {
                        Monitor.Log("Invalid request ID.", LogLevel.Error);
                    }
                    break;
                }
            }
                                       );
            Helper.ConsoleCommands.Add("DiscordRP_Join",
                                       "Join a co-op game via invite code.",
                                       (string command, string[] args) => {
                JoinGame(string.Join(" ", args));
            }
                                       );
            Helper.ConsoleCommands.Add("DiscordRP_Reload",
                                       "Reloads the config for Discord Rich Presence.",
                                       (string command, string[] args) => {
                LoadConfig();
                Monitor.Log("Config reloaded.", LogLevel.Info);
            }
                                       );
            Helper.ConsoleCommands.Add("DiscordRP_Format",
                                       "Formats and prints a provided configuration string.",
                                       (string command, string[] args) => {
                string text = api.FormatText(string.Join(" ", args));
                Monitor.Log("Result: " + text, LogLevel.Info);
            }
                                       );
            Helper.ConsoleCommands.Add("DiscordRP_Tags",
                                       "Lists tags usable for configuration strings.",
                                       (string command, string[] args) => {
                IDictionary <string, string> tags =
                    string.Join("", args).ToLower().StartsWith("all") ?
                    api.ListTags("[NULL]", "[ERROR]") : api.ListTags(removeNull: false);
                IDictionary <string, IDictionary <string, string> > groups =
                    new Dictionary <string, IDictionary <string, string> >();
                foreach (KeyValuePair <string, string> tag in tags)
                {
                    string owner = api.GetTagOwner(tag.Key) ?? "Unknown-Mod";
                    if (!groups.ContainsKey(owner))
                    {
                        groups[owner] = new Dictionary <string, string>();
                    }
                    groups[owner][tag.Key] = tag.Value;
                }
                IList <string> output = new List <string>(tags.Count + groups.Count)
                {
                    "Available Tags:"
                };
                int longest = 0;
                foreach (KeyValuePair <string, string> tag in groups[ModManifest.UniqueID])
                {
                    if (tag.Value != null)
                    {
                        longest = Math.Max(longest, tag.Key.Length);
                    }
                }
                int nulls = 0;
                foreach (KeyValuePair <string, string> tag in groups[ModManifest.UniqueID])
                {
                    if (tag.Value is null)
                    {
                        nulls++;
                    }
                    else
                    {
                        output.Add("  {{ " + tag.Key.PadLeft(longest) + " }}: " + tag.Value);
                    }
                }
                foreach (KeyValuePair <string, IDictionary <string, string> > group in groups)
                {
                    if (group.Key == ModManifest.UniqueID)
                    {
                        continue;
                    }
                    string head = group.Value.Count + " tag";
                    if (group.Value.Count != 1)
                    {
                        head += "s";
                    }
                    head += " from " + (Helper.ModRegistry.Get(group.Key)?.Manifest.Name ?? "an unknown mod");
                    output.Add(head);
                    longest = 0;
                    foreach (KeyValuePair <string, string> tag in group.Value)
                    {
                        if (tag.Value != null)
                        {
                            longest = Math.Max(longest, tag.Key.Length);
                        }
                    }
                    foreach (KeyValuePair <string, string> tag in group.Value)
                    {
                        if (tag.Value == null)
                        {
                            nulls++;
                        }
                        else
                        {
                            output.Add("  {{ " + tag.Key.PadLeft(longest) + " }}: " + tag.Value);
                        }
                    }
                }
                if (nulls > 0)
                {
                    output.Add(nulls + " tag" + (nulls != 1 ? "s" : "") + " unavailable; type `DiscordRP_Tags all` to show all");
                }
                Monitor.Log(string.Join(Environment.NewLine, output), LogLevel.Info);
            }
                                       );
            #endregion
            LoadConfig();

            Helper.Events.Input.ButtonReleased     += HandleButton;
            Helper.Events.GameLoop.UpdateTicked    += DoUpdate;
            Helper.Events.GameLoop.SaveLoaded      += SetTimestamp;
            Helper.Events.GameLoop.ReturnedToTitle += SetTimestamp;
            Helper.Events.GameLoop.SaveLoaded      += (object sender, SaveLoadedEventArgs e) =>
                                                      api.GamePresence = "Getting Started";
            Helper.Events.GameLoop.SaveCreated += (object sender, SaveCreatedEventArgs e) =>
                                                  api.GamePresence = "Starting a New Game";
            Helper.Events.GameLoop.GameLaunched += (object sender, GameLaunchedEventArgs e) => {
                SetTimestamp();
                timestampSession = Timestamps.Now;
            };

            ITagRegister tagReg = api.GetTagRegister(this);

            #region Default Tags

            tagReg.SetTag("Activity", () => api.GamePresence);
            tagReg.SetTag("ModCount", () => Helper.ModRegistry.GetAll().Count());
            tagReg.SetTag("SMAPIVersion", () => Constants.ApiVersion.ToString());
            tagReg.SetTag("StardewVersion", () => Game1.version);
            tagReg.SetTag("Song", () => Utility.getSongTitleFromCueName(Game1.currentSong?.Name ?? api.None));

            // All the tags below are only available while in-game.

            tagReg.SetTag("Name", () => Game1.player.Name, true);
            tagReg.SetTag("Farm", () => Game1.content.LoadString("Strings\\UI:Inventory_FarmName", api.GetTag("FarmName")), true);
            tagReg.SetTag("FarmName", () => Game1.player.farmName, true);
            tagReg.SetTag("PetName", () => Game1.player.hasPet() ? Game1.player.getPetDisplayName() : api.None, true);
            tagReg.SetTag("Location", () => Game1.currentLocation.Name, true);
            tagReg.SetTag("RomanticInterest", () => Utility.getTopRomanticInterest(Game1.player)?.getName() ?? api.None, true);
            tagReg.SetTag("PercentComplete", () => Utility.percentGameComplete(), true);

            tagReg.SetTag("Money", () => {
                // Copied from LoadGameMenu
                string text = Game1.content.LoadString("Strings\\StringsFromCSFiles:LoadGameMenu.cs.11020", Utility.getNumberWithCommas(Game1.player.Money));
                if (Game1.player.Money == 1 && LocalizedContentManager.CurrentLanguageCode == LocalizedContentManager.LanguageCode.pt)
                {
                    text = text.Substring(0, text.Length - 1);
                }
                return(text);
            }, true);
            tagReg.SetTag("MoneyNumber", () => Game1.player.Money, true);
            tagReg.SetTag("MoneyCommas", () => Utility.getNumberWithCommas(Game1.player.Money), true);
            tagReg.SetTag("Level", () => Game1.content.LoadString("Strings\\UI:Inventory_PortraitHover_Level", Game1.player.Level.ToString()), true);
            tagReg.SetTag("LevelNumber", () => Game1.player.Level, true);
            tagReg.SetTag("Title", () => Game1.player.getTitle(), true);
            tagReg.SetTag("TotalTime", () => Utility.getHoursMinutesStringFromMilliseconds(Game1.player.millisecondsPlayed), true);

            tagReg.SetTag("Health", () => Game1.player.health, true);
            tagReg.SetTag("HealthMax", () => Game1.player.maxHealth, true);
            tagReg.SetTag("HealthPercent", () => (double)Game1.player.health / Game1.player.maxHealth * 100, 2, true);
            tagReg.SetTag("Energy", () => Game1.player.Stamina.ToString(), true);
            tagReg.SetTag("EnergyMax", () => Game1.player.MaxStamina, true);
            tagReg.SetTag("EnergyPercent", () => (double)Game1.player.Stamina / Game1.player.MaxStamina * 100, 2, true);

            tagReg.SetTag("Time", () => Game1.getTimeOfDayString(Game1.timeOfDay), true);
            tagReg.SetTag("Date", () => Utility.getDateString(), true);
            tagReg.SetTag("Season", () => Utility.getSeasonNameFromNumber(Utility.getSeasonNumber(SDate.Now().Season)), true);
            tagReg.SetTag("DayOfWeek", () => Game1.shortDayDisplayNameFromDayOfSeason(SDate.Now().Day), true);

            tagReg.SetTag("Day", () => SDate.Now().Day, true);
            tagReg.SetTag("DayPad", () => $"{SDate.Now().Day:00}", true);
            tagReg.SetTag("DaySuffix", () => Utility.getNumberEnding(SDate.Now().Day), true);
            tagReg.SetTag("Year", () => SDate.Now().Year, true);
            tagReg.SetTag("YearSuffix", () => Utility.getNumberEnding(SDate.Now().Year), true);

            tagReg.SetTag("GameVerb", () =>
                          Context.IsMultiplayer && Context.IsMainPlayer ? "Hosting" : "Playing", true);
            tagReg.SetTag("GameNoun", () => Context.IsMultiplayer ? "Co-op" : "Solo", true);
            tagReg.SetTag("GameInfo", () => api.GetTag("GameVerb") + " " + api.GetTag("GameNoun"), true);
            #endregion
        }
示例#18
0
 public void Init()
 {
     client = new DiscordRpcClient("726077029195448430");
     client.RegisterUriScheme();
     this.client.Initialize();
 }
        static async Task DiscordSetup()
        {
            var discordRpcClient = new DiscordRpcClient(ClientId);

            //Set the logger
            discordRpcClient.Logger = new ConsoleLogger()
            {
                Level = DiscordRPC.Logging.LogLevel.Info
            };

            //Subscribe to events
            discordRpcClient.OnReady += (sender, e) =>
            {
                Console.WriteLine("Received Ready from user {0}", e.User.Username);
            };

            discordRpcClient.OnPresenceUpdate += (sender, e) =>
            {
                Console.WriteLine("Received Update! {0}", e.Presence);
            };

            //Connect to the RPC
            discordRpcClient.Initialize();

            discordRpcClient.Authorize(DefaultScopes);

            while (string.IsNullOrWhiteSpace(discordRpcClient.AccessCode))
            {
                await Task.Delay(500, CancellableShellHelper.CancellationToken);
            }

            discordRpcClient.Authenticate(null);

            while (string.IsNullOrWhiteSpace(discordRpcClient.AccessToken))
            {
                await Task.Delay(500, CancellableShellHelper.CancellationToken);
            }

            discordRpcClient.RegisterUriScheme();

            discordRpcClient.GetVoiceSettings();

            var newPresence = new RichPresence()
            {
                State = "Accessing Named Pipes",
            };

            discordRpcClient.SetPresence(newPresence);

            discordRpcClient.Subscribe(EventType.VoiceSettingsUpdate);

            discordRpcClient.OnVoiceSettingsUpdate += ProcessDiscordVoiceStatus;

            while (!CancellableShellHelper.CancellationToken.WaitHandle.WaitOne(0))
            {
                await Task.Delay(500, CancellableShellHelper.CancellationToken);
            }

            discordRpcClient.ClearPresence();

            discordRpcClient.ShutdownOnly = true;
        }