private void OnPermissionChanged(DiscordClient client, string result, DiscordError error) { if (error.failed) { Debug.Log("Failed to change permissions!"); } Debug.Log("Permissions changed!"); }
private void ClientStopped(DiscordClient client, string message, DiscordError error) { if (error.failed) { Debug.LogError("Stop failed: " + error.message); return; } Debug.Log("Client stopped."); }
private void FileSend(DiscordClient client, string result, DiscordError error) { if (error.failed) { Debug.LogError("Client failed to close: " + error.message); return; } Debug.Log("File send."); }
private void ClientStarted(DiscordClient client, string message, DiscordError error) { if (error.failed) { Debug.LogError("Start failed: " + error.message); return; } Debug.Log("Client started."); channel = client.servers.Where(x => x.name == servername).FirstOrDefault().voicechannels.Where(x => x.name == channelname).FirstOrDefault(); }
private void ClientOpened(DiscordClient client, string result, DiscordError error) { if (error.failed) { Debug.LogError("Client failed to open: " + error.message); return; } Debug.Log("Client opened."); timer.Start(); }
public void handleMessages(DiscordClient client, DiscordMessage[] messages, DiscordError error) { for (int i = messages.Length - 1; i >= 0; --i) { discordControl.handleMessage(messages[i]); } if (messages.Length > 0) { lastMessageId = messages[0].ID; } }
private void ClientClosed(DiscordClient client, string result, DiscordError error) { if (error.failed) { Debug.LogError("Client failed to close: " + error.message); return; } timer.Start(); timer.Stop(); Debug.Log("Client closed: " + timer.Elapsed.Seconds); }
private void VoiceClientStarted(DiscordClient client, DiscordVoiceClient vc, DiscordError error) { if (error.failed) { Debug.LogError("Start failed: " + error.message); return; } Debug.Log("Audio started."); voiceClient = vc; voiceClient.OnVoicePacketSend += PacketSend; voiceClient.OnVoicePacketReceived += PacketReceived; }
private void VoiceClientStopped(DiscordClient client, DiscordVoiceClient vc, DiscordError error) { if (error.failed) { Debug.LogError("Stop failed: " + error.message); return; } if (voiceClient == vc) { Debug.Log("VoiceClient stopped."); voiceClient = null; } }