Esempio n. 1
0
    private void OnPermissionChanged(DiscordClient client, string result, DiscordError error)
    {
        if (error.failed)
        {
            Debug.Log("Failed to change permissions!");
        }

        Debug.Log("Permissions changed!");
    }
    private void ClientStopped(DiscordClient client, string message, DiscordError error)
    {
        if (error.failed)
        {
            Debug.LogError("Stop failed: " + error.message);
            return;
        }

        Debug.Log("Client stopped.");
    }
Esempio n. 3
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    private void FileSend(DiscordClient client, string result, DiscordError error)
    {
        if (error.failed)
        {
            Debug.LogError("Client failed to close: " + error.message);
            return;
        }

        Debug.Log("File send.");
    }
    private void ClientStarted(DiscordClient client, string message, DiscordError error)
    {
        if (error.failed)
        {
            Debug.LogError("Start failed: " + error.message);
            return;
        }

        Debug.Log("Client started.");
        channel = client.servers.Where(x => x.name == servername).FirstOrDefault().voicechannels.Where(x => x.name == channelname).FirstOrDefault();
    }
Esempio n. 5
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    private void ClientOpened(DiscordClient client, string result, DiscordError error)
    {
        if (error.failed)
        {
            Debug.LogError("Client failed to open: " + error.message);
            return;
        }

        Debug.Log("Client opened.");
        timer.Start();
    }
Esempio n. 6
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 public void handleMessages(DiscordClient client, DiscordMessage[] messages, DiscordError error)
 {
     for (int i = messages.Length - 1; i >= 0; --i)
     {
         discordControl.handleMessage(messages[i]);
     }
     if (messages.Length > 0)
     {
         lastMessageId = messages[0].ID;
     }
 }
Esempio n. 7
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    private void ClientClosed(DiscordClient client, string result, DiscordError error)
    {
        if (error.failed)
        {
            Debug.LogError("Client failed to close: " + error.message);
            return;
        }

        timer.Start();
        timer.Stop();
        Debug.Log("Client closed: " + timer.Elapsed.Seconds);
    }
    private void VoiceClientStarted(DiscordClient client, DiscordVoiceClient vc, DiscordError error)
    {
        if (error.failed)
        {
            Debug.LogError("Start failed: " + error.message);
            return;
        }

        Debug.Log("Audio started.");
        voiceClient = vc;
        voiceClient.OnVoicePacketSend     += PacketSend;
        voiceClient.OnVoicePacketReceived += PacketReceived;
    }
    private void VoiceClientStopped(DiscordClient client, DiscordVoiceClient vc, DiscordError error)
    {
        if (error.failed)
        {
            Debug.LogError("Stop failed: " + error.message);
            return;
        }

        if (voiceClient == vc)
        {
            Debug.Log("VoiceClient stopped.");
            voiceClient = null;
        }
    }