// Use this for initialization void Start() { resources = GameObject.FindGameObjectWithTag("Game Control").GetComponent <PlayerResources>(); eTime = GameObject.FindGameObjectWithTag("Game Control").GetComponent <ElapsedTime>(); PopManager = GameObject.FindGameObjectWithTag("Game Control").GetComponent <PopulationManager>(); pause = GameObject.FindGameObjectWithTag("Game Control").GetComponent <PauseGame>(); discontent = GameObject.FindGameObjectWithTag("Game Control").GetComponent <Discontent>(); }
// Use this for initialization void Start() { desireability = 1; HouseLevel = 1; Level2Model = GameObject.FindGameObjectWithTag("Game Control").GetComponent <HouseModels> ().House2; Level3Model = GameObject.FindGameObjectWithTag("Game Control").GetComponent <HouseModels> ().House3; PopManager = GameObject.FindGameObjectWithTag("Game Control").GetComponent <PopulationManager>(); ElapsedTime = GameObject.FindGameObjectWithTag("Game Control").GetComponent <ElapsedTime>(); discontent = GameObject.FindGameObjectWithTag("Game Control").GetComponent <Discontent>(); pResource = GameObject.FindGameObjectWithTag("Game Control").GetComponent <PlayerResources>(); prosp = GameObject.FindGameObjectWithTag("Game Control").GetComponent <Prosperity>(); }