Example #1
0
 // Use this for initialization
 void Start()
 {
     resources  = GameObject.FindGameObjectWithTag("Game Control").GetComponent <PlayerResources>();
     eTime      = GameObject.FindGameObjectWithTag("Game Control").GetComponent <ElapsedTime>();
     PopManager = GameObject.FindGameObjectWithTag("Game Control").GetComponent <PopulationManager>();
     pause      = GameObject.FindGameObjectWithTag("Game Control").GetComponent <PauseGame>();
     discontent = GameObject.FindGameObjectWithTag("Game Control").GetComponent <Discontent>();
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     desireability = 1;
     HouseLevel    = 1;
     Level2Model   = GameObject.FindGameObjectWithTag("Game Control").GetComponent <HouseModels> ().House2;
     Level3Model   = GameObject.FindGameObjectWithTag("Game Control").GetComponent <HouseModels> ().House3;
     PopManager    = GameObject.FindGameObjectWithTag("Game Control").GetComponent <PopulationManager>();
     ElapsedTime   = GameObject.FindGameObjectWithTag("Game Control").GetComponent <ElapsedTime>();
     discontent    = GameObject.FindGameObjectWithTag("Game Control").GetComponent <Discontent>();
     pResource     = GameObject.FindGameObjectWithTag("Game Control").GetComponent <PlayerResources>();
     prosp         = GameObject.FindGameObjectWithTag("Game Control").GetComponent <Prosperity>();
 }