示例#1
0
 public void DoAction()
 {
     if (interactionManager.overlapEcastms.Count != 0)
     {
         EventCasterManager thisEvenCastManger = interactionManager.overlapEcastms[0];
         if (thisEvenCastManger.active == true && directorManager.JudgeStateIsPlaying() == false)
         {
             //I should play corresponding(eventName) timeline here.
             if (thisEvenCastManger.eventName == "frontStab")
             {
                 transform.position = thisEvenCastManger.actorManager.transform.position + thisEvenCastManger.actorManager.transform.TransformVector(thisEvenCastManger.offset);
                 actorController.model.transform.LookAt(thisEvenCastManger.actorManager.transform, Vector3.up);
                 directorManager.PlayTimeline("frontStab", this, thisEvenCastManger.actorManager);
             }
             else if (thisEvenCastManger.eventName == "openBox")
             {
                 if (BattleManager.CheckAngleExecutor(actorController.model, thisEvenCastManger.actorManager.gameObject, 45))
                 {
                     transform.position = thisEvenCastManger.actorManager.transform.position + thisEvenCastManger.actorManager.transform.TransformVector(thisEvenCastManger.offset);
                     actorController.model.transform.LookAt(thisEvenCastManger.actorManager.transform, Vector3.up);
                     thisEvenCastManger.active = false;
                     directorManager.PlayTimeline("openBox", this, thisEvenCastManger.actorManager);
                 }
             }
             else if (thisEvenCastManger.eventName == "leverUp")
             {
                 if (BattleManager.CheckAngleExecutor(actorController.model, thisEvenCastManger.actorManager.gameObject, 45))
                 {
                     transform.position = thisEvenCastManger.actorManager.transform.position + thisEvenCastManger.actorManager.transform.TransformVector(thisEvenCastManger.offset);
                     actorController.model.transform.LookAt(thisEvenCastManger.actorManager.transform, Vector3.up);
                     //   thisEvenCastManger.active = false;
                     directorManager.PlayTimeline("leverUp", this, thisEvenCastManger.actorManager);
                 }
             }
         }
     }
 }