示例#1
0
 public void DoAction()
 {
     if (im.overlapEcastms.Count != 0)
     {
         if (im.overlapEcastms[0].active == true && !dm.IsPlaying())
         {
             if (im.overlapEcastms[0].eventName == "frontStab")
             {
                 dm.PlayFrontStab("frontStab", this, im.overlapEcastms[0].am);
             }
             else if (im.overlapEcastms[0].eventName == "openBox")
             {
                 if (BattleManager.CheckAnglePlayer(ac.model, im.overlapEcastms[0].am.gameObject, 30))
                 {
                     im.overlapEcastms[0].active = false;
                     transform.position          = im.overlapEcastms[0].am.transform.position + im.overlapEcastms[0].am.transform.TransformVector(im.overlapEcastms[0].offset);
                     ac.model.transform.LookAt(im.overlapEcastms[0].am.transform, Vector3.up);
                     dm.PlayFrontStab("openBox", this, im.overlapEcastms[0].am);
                 }
             }
             else if (im.overlapEcastms[0].eventName == "leverUp")
             {
                 if (BattleManager.CheckAnglePlayer(ac.model, im.overlapEcastms[0].am.gameObject, 30))
                 {
                     im.overlapEcastms[0].active = false;
                     transform.position          = im.overlapEcastms[0].am.transform.position + im.overlapEcastms[0].am.transform.TransformVector(im.overlapEcastms[0].offset);
                     ac.model.transform.LookAt(im.overlapEcastms[0].am.transform, Vector3.up);
                     dm.PlayFrontStab("leverUp", this, im.overlapEcastms[0].am);
                 }
             }
         }
     }
 }
示例#2
0
    private void DoAction()
    {
        if (im.overlapEcastms.Count != 0)
        {
            if (im.overlapEcastms[0].active && !dm.IsPlaying())
            {
                if (im.overlapEcastms[0].eventName == "frontStab")
                {
                    if (BattleManager.CheckAnglePlayer(ac.model, im.overlapEcastms[0].am.gameObject, 90))
                    {
                        var targetPos = im.overlapEcastms[0].am.gameObject.transform.position;
                        transform.position = targetPos + im.overlapEcastms[0].transform.forward * im.overlapEcastms[0].offset;
                        ac.SetLockForward(targetPos);
                        dm.PlayFrontStab(this, im.overlapEcastms[0].am);
                    }
                }
                else if (im.overlapEcastms[0].eventName == "openBox")
                {
                    if (BattleManager.CheckAnglePlayer(ac.model, im.overlapEcastms[0].am.gameObject, 90))
                    {
                        //im.overlapEcastms[0].active = false;
                        var targetPos = im.overlapEcastms[0].am.gameObject.transform.position;
                        transform.position = targetPos + im.overlapEcastms[0].transform.forward * im.overlapEcastms[0].offset;
                        ac.SetLockForward(targetPos);

                        dm.PlayOpenBox(this, im.overlapEcastms[0].am);
                    }
                }
                else if (im.overlapEcastms[0].eventName == "lever")
                {
                    if (BattleManager.CheckAnglePlayer(ac.model, im.overlapEcastms[0].am.gameObject, 90))
                    {
                        //im.overlapEcastms[0].active = false;
                        var targetPos = im.overlapEcastms[0].am.gameObject.transform.position;
                        transform.position = targetPos + im.overlapEcastms[0].transform.forward * im.overlapEcastms[0].offset;
                        ac.SetLockForward(targetPos);

                        dm.PullLever(this, im.overlapEcastms[0].am);
                    }
                }
            }
        }
    }
示例#3
0
    public void DoAction()
    {
        if (dm.IsPlaying())
        {
            return;
        }

        foreach (var ecastm in im.overlapEcastms)
        {
            if (!ecastm.active)
            {
                continue;
            }

            if (ac.model.transform.CheckAngleSelf(ecastm.am.transform, 30.0f))
            {
                //transform.position = ecastm.transform.position + ecastm.am.transform.TransformVector(ecastm.offset);
                ac.model.transform.forward -= ecastm.am.transform.forward;
                //ac.model.transform.LookAt(ecastm.am.transform, Vector3.up);
                ecastm.active = false;
                dm.Play(ecastm.eventType, this, ecastm.am);
            }
        }
    }