예제 #1
0
 /// <summary>
 /// Static constructor for <see cref="Wizard"/> object
 /// </summary>
 static Wizard()
 {
     // Loading in Wizard images
     directionalSpriteSheet = new DirectionalSpriteSheet("Images/Sprites/Enemies/Wizard", "wizard", NUM_FRAMES);
 }
예제 #2
0
 /// <summary>
 /// Static constructor for <see cref="Goblin"/>
 /// </summary>
 static Goblin()
 {
     // Loading in various Goblin specific images
     directionalSpriteSheet = new DirectionalSpriteSheet("Images/Sprites/Enemies/Goblin", "goblin", NUM_FRAMES);
 }
예제 #3
0
 /// <summary>
 /// Static constructor for <see cref="Dragon"/> object
 /// </summary>
 static Dragon()
 {
     // Loading in Dragon graphics
     directionalSpriteSheet = new DirectionalSpriteSheet("Images/Sprites/Enemies/Dragon", "dragon", NUM_FRAMES);
 }
예제 #4
0
 /// <summary>
 /// Static constructor for <see cref="Knight"/> object
 /// </summary>
 static Knight()
 {
     // Loading in Wizard images
     directionalSpriteSheet = new DirectionalSpriteSheet("Images/Sprites/Enemies/Knight", "knight", NUM_FRAMES);
 }
예제 #5
0
 /// <summary>
 /// Static constructor for <see cref="Skeleton"/> object
 /// </summary>
 static Skeleton()
 {
     // Importing skeleton images
     directionalSpriteSheet = new DirectionalSpriteSheet("Images/Sprites/Enemies/Skeleton", "skeleton", NUM_FRAMES);
 }
예제 #6
0
 /// <summary>
 /// Static constructor for <see cref="Zombie"/>
 /// </summary>
 static Zombie()
 {
     // Loading in various Zombie specific images
     directionalSpriteSheet = new DirectionalSpriteSheet("Images/Sprites/Enemies/Zombie", "zombie", NUM_FRAMES);
 }