private void Start() { rooms = GameObject.FindGameObjectWithTag("DirectionArrays").GetComponent <DirectionArrays>(); random = Random.Range(0, 4); if (direction != directionSpawn.middle) { Invoke("Spawn", 0.1f); } }
private void Start() { itemList = GameObject.FindGameObjectWithTag("DirectionArrays").GetComponent <DirectionArrays>(); int random = Random.Range(0, itemList.items.Count); GameObject newItem = Instantiate(itemList.items[random], transform.parent); newItem.transform.position = transform.position; Destroy(gameObject); }