public void Begin(ref Matrix worldMatrix, Dimensional dimensionSource) { Graphics.LineBatch.Begin(ref worldMatrix); Graphics.ImageBatch.Begin(ref worldMatrix, null); Graphics.Canvas.Reset(dimensionSource); this.worldMatrix = worldMatrix; }
internal void Reset(Dimensional dimensionSource) { Reset(); Left = dimensionSource.Left; Right = dimensionSource.Right; Bottom = dimensionSource.Bottom; Top = dimensionSource.Top; TopLeft = new Vector(Left, Top); TopRight = new Vector(Right, Top); BottomLeft = new Vector(Left, Bottom); BottomRight = new Vector(Right, Bottom); }
private void Awake() { DimensionData = new Dimensional(); SHADER_DEFAULT = Shader.Find("Custom/CUCUMBER"); SHADER_DOUBLE_SIDE = Shader.Find("Ciconia Studio/Double Sided/Standard/Diffuse Bump"); }