示例#1
0
 public Region.Region getRegionObjectIsIn(GameLibrary.Object.Object _Object)
 {
     Dimension.Dimension var_Dimension = this.getDimensionById(_Object.DimensionId);
     if (var_Dimension != null)
     {
         return(var_Dimension.getRegionObjectIsIn(_Object));
     }
     return(null);
 }
示例#2
0
 public Object.Object addPreEnvironmentObject(Object.Object _Object)
 {
     Dimension.Dimension var_Dimension = this.getDimensionById(_Object.DimensionId);
     Region.Region       var_Region    = var_Dimension.getRegionObjectIsIn(_Object);
     if (var_Dimension != null)
     {
         return(var_Dimension.addPreEnvironmentObject(_Object, var_Region));
     }
     return(null);
 }
示例#3
0
 public Object.Object addObject(Object.Object _Object, Boolean insertInQuadTree)
 {
     Dimension.Dimension var_Dimension = this.getDimensionById(_Object.DimensionId);
     Region.Region       var_Region    = var_Dimension.getRegionObjectIsIn(_Object);
     return(addObject(_Object, insertInQuadTree, var_Region));
 }