// Start is called before the first frame update void Start() { //line = gameObject.GetComponent<LineRenderer>(); player = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>(); dilemmaManager = GameObject.Find("DilemmaTrigger").GetComponent <DilemmaManager>(); audioSource = gameObject.GetComponent <AudioSource>(); //travelSpeed = Random.Range(0.1f, 0.2f); ramSpeed = Random.Range(0.3f, 0.6f); ramTimer = Random.Range(6, 15); }
// Start is called before the first frame update void Start() { rigidbody = gameObject.GetComponent <Rigidbody2D>(); checkpointManager = GameObject.Find("CheckpointManager").GetComponent <CheckpointManager>(); dilemmaManager = GameObject.Find("DilemmaTrigger").GetComponent <DilemmaManager>(); }