Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        //line = gameObject.GetComponent<LineRenderer>();
        player         = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerController>();
        dilemmaManager = GameObject.Find("DilemmaTrigger").GetComponent <DilemmaManager>();
        audioSource    = gameObject.GetComponent <AudioSource>();

        //travelSpeed = Random.Range(0.1f, 0.2f);
        ramSpeed = Random.Range(0.3f, 0.6f);
        ramTimer = Random.Range(6, 15);
    }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     rigidbody         = gameObject.GetComponent <Rigidbody2D>();
     checkpointManager = GameObject.Find("CheckpointManager").GetComponent <CheckpointManager>();
     dilemmaManager    = GameObject.Find("DilemmaTrigger").GetComponent <DilemmaManager>();
 }