private void DoAStar() { //AIStartNode.position = playerPos; //print("ai start node: " + AIStartNode); print("ai connections" + AIStartNode.weightedConnections.Count); print("endnode connections: " + endNode.weightedConnections.Count); //print("endnode: " + endNode); print("doing a*"); waypointList = DijkstraImplementation.Pathfind(AIStartNode, endNode); }