public void OnActorDamage(ref HurtEventResultInfo prm) { DictionaryView <uint, PlayerKDA> .Enumerator enumerator = this.m_PlayerKDA.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <uint, PlayerKDA> current = enumerator.get_Current(); ListView <HeroKDA> .Enumerator enumerator2 = current.get_Value().GetEnumerator(); while (enumerator2.MoveNext()) { enumerator2.get_Current().OnActorDamage(ref prm); } KeyValuePair <uint, PlayerKDA> current2 = enumerator.get_Current(); if (current2.get_Value().IsHost) { KeyValuePair <uint, PlayerKDA> current3 = enumerator.get_Current(); if (current3.get_Value().m_hostHeroDamage != null) { KeyValuePair <uint, PlayerKDA> current4 = enumerator.get_Current(); ListView <CHostHeroDamage> .Enumerator enumerator3 = current4.get_Value().m_hostHeroDamage.GetEnumerator(); while (enumerator3.MoveNext()) { if (enumerator3.get_Current() != null) { enumerator3.get_Current().OnActorDamage(ref prm); } } } } } }
public bool IsCurSeason(ulong time) { DictionaryView <uint, ResRankSeasonConf> rankSeasonDict = GameDataMgr.rankSeasonDict; if (rankSeasonDict != null) { DictionaryView <uint, ResRankSeasonConf> .Enumerator enumerator = rankSeasonDict.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <uint, ResRankSeasonConf> current = enumerator.get_Current(); if (current.get_Value().ullStartTime == Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().m_rankCurSeasonStartTime) { KeyValuePair <uint, ResRankSeasonConf> current2 = enumerator.get_Current(); if (current2.get_Value().ullStartTime <= time) { KeyValuePair <uint, ResRankSeasonConf> current3 = enumerator.get_Current(); if (time < current3.get_Value().ullEndTime) { return(true); } } } } } return(false); }
internal void ConvertServerHeroInfo(ref ActorServerData serverData, COMDT_CHOICEHERO serverHeroInfo) { serverData.SymbolID = new uint[30]; serverData.m_customRecommendEquips = new ushort[6]; if (serverHeroInfo == null) { Debug.Log(string.Format("COMDT_CHOICEHERO is null when try to use hero Id {0}, playerId is {1}", serverData.TheActorMeta.ConfigId, serverData.TheActorMeta.PlayerId)); DictionaryView <uint, ListView <COMDT_CHOICEHERO> > .Enumerator enumerator = this._serverCachedInfo.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <uint, ListView <COMDT_CHOICEHERO> > current = enumerator.get_Current(); uint key = current.get_Key(); KeyValuePair <uint, ListView <COMDT_CHOICEHERO> > current2 = enumerator.get_Current(); ListView <COMDT_CHOICEHERO> value = current2.get_Value(); if (value.get_Count() > 0) { Debug.Log(string.Format("_serverCachedInfo key {0} value {1}", key, value.get_Item(0).stBaseInfo.stCommonInfo.dwHeroID)); } else { Debug.Log(string.Format("_serverCachedInfo key {0} value empty", key)); } } return; } if (serverHeroInfo.stBaseInfo != null && serverHeroInfo.stBaseInfo.stCommonInfo != null) { serverData.Exp = serverHeroInfo.stBaseInfo.stCommonInfo.dwExp; serverData.Level = (uint)serverHeroInfo.stBaseInfo.stCommonInfo.wLevel; serverData.Star = (uint)serverHeroInfo.stBaseInfo.stCommonInfo.wStar; if (serverHeroInfo.stBaseInfo.stCommonInfo.stQuality != null) { serverData.TheQualityInfo.Quality = (uint)serverHeroInfo.stBaseInfo.stCommonInfo.stQuality.wQuality; serverData.TheQualityInfo.SubQuality = (uint)serverHeroInfo.stBaseInfo.stCommonInfo.stQuality.wSubQuality; } if (serverHeroInfo.stBaseInfo.stCommonInfo.stProficiency != null) { serverData.TheProficiencyInfo.Level = (uint)serverHeroInfo.stBaseInfo.stCommonInfo.stProficiency.bLv; serverData.TheProficiencyInfo.Proficiency = serverHeroInfo.stBaseInfo.stCommonInfo.stProficiency.dwProficiency; } serverData.SkinId = (uint)serverHeroInfo.stBaseInfo.stCommonInfo.wSkinID; } if (serverHeroInfo.stBurningInfo != null) { serverData.TheBurnInfo.HeroRemainingHp = serverHeroInfo.stBurningInfo.dwBloodTTH; serverData.TheBurnInfo.IsDead = (serverHeroInfo.stBurningInfo.bIsDead != 0); } if (serverHeroInfo.stHeroExtral != null) { serverData.TheExtraInfo.BornPointIndex = serverHeroInfo.stHeroExtral.iHeroPos; } for (int i = 0; i < serverHeroInfo.SymbolID.Length; i++) { serverData.SymbolID[i] = serverHeroInfo.SymbolID[i]; } for (int j = 0; j < serverHeroInfo.HeroEquipList.Length; j++) { serverData.m_customRecommendEquips[j] = (ushort)serverHeroInfo.HeroEquipList[j]; } }
public static ListView <IHeroData> GetHostHeroList(bool isIncludeValidExperienceHero, CMallSortHelper.HeroViewSortType sortType = CMallSortHelper.HeroViewSortType.Name) { ListView <IHeroData> listView = new ListView <IHeroData>(); CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo == null) { return(listView); } DictionaryView <uint, CHeroInfo> .Enumerator enumerator = masterRoleInfo.GetHeroInfoDic().GetEnumerator(); while (enumerator.MoveNext()) { if (isIncludeValidExperienceHero) { CRoleInfo arg_41_0 = masterRoleInfo; KeyValuePair <uint, CHeroInfo> current = enumerator.get_Current(); if (arg_41_0.IsOwnHero(current.get_Key())) { goto IL_66; } CRoleInfo arg_5C_0 = masterRoleInfo; KeyValuePair <uint, CHeroInfo> current2 = enumerator.get_Current(); if (arg_5C_0.IsValidExperienceHero(current2.get_Key())) { goto IL_66; } continue; IL_66: ListView <IHeroData> arg_7C_0 = listView; KeyValuePair <uint, CHeroInfo> current3 = enumerator.get_Current(); arg_7C_0.Add(CHeroDataFactory.CreateHeroData(current3.get_Key())); } else { CRoleInfo arg_97_0 = masterRoleInfo; KeyValuePair <uint, CHeroInfo> current4 = enumerator.get_Current(); if (arg_97_0.IsOwnHero(current4.get_Key())) { ListView <IHeroData> arg_B7_0 = listView; KeyValuePair <uint, CHeroInfo> current5 = enumerator.get_Current(); arg_B7_0.Add(CHeroDataFactory.CreateHeroData(current5.get_Key())); } } } if (CSysDynamicBlock.bLobbyEntryBlocked) { for (int i = listView.get_Count() - 1; i >= 0; i--) { IHeroData heroData = listView.get_Item(i); if (heroData.heroCfgInfo.bIOSHide > 0) { listView.Remove(heroData); } } } CHeroOverviewSystem.SortHeroList(ref listView, sortType, false); return(listView); }
public static ListView <IHeroData> GetTrainingHeroList(CMallSortHelper.HeroViewSortType sortType = CMallSortHelper.HeroViewSortType.Name) { ListView <IHeroData> listView = new ListView <IHeroData>(); List <uint> list = new List <uint>(); CRoleInfo masterRoleInfo = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo(); if (masterRoleInfo == null) { return(listView); } DictionaryView <uint, CHeroInfo> .Enumerator enumerator = masterRoleInfo.GetHeroInfoDic().GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <uint, CHeroInfo> current = enumerator.get_Current(); if ((current.get_Value().MaskBits & 2u) > 0u) { ListView <IHeroData> arg_63_0 = listView; KeyValuePair <uint, CHeroInfo> current2 = enumerator.get_Current(); arg_63_0.Add(CHeroDataFactory.CreateHeroData(current2.get_Key())); List <uint> arg_79_0 = list; KeyValuePair <uint, CHeroInfo> current3 = enumerator.get_Current(); arg_79_0.Add(current3.get_Key()); } } for (int i = 0; i < masterRoleInfo.freeHeroList.get_Count(); i++) { if (!masterRoleInfo.GetHeroInfoDic().ContainsKey(masterRoleInfo.freeHeroList.get_Item(i).dwFreeHeroID)) { listView.Add(CHeroDataFactory.CreateHeroData(masterRoleInfo.freeHeroList.get_Item(i).dwFreeHeroID)); list.Add(masterRoleInfo.freeHeroList.get_Item(i).dwFreeHeroID); } } ListView <ResHeroCfgInfo> allHeroList = CHeroDataFactory.GetAllHeroList(); for (int j = 0; j < allHeroList.get_Count(); j++) { if (allHeroList.get_Item(j).bIsTrainUse == 1 && !list.Contains(allHeroList.get_Item(j).dwCfgID)) { listView.Add(CHeroDataFactory.CreateHeroData(allHeroList.get_Item(j).dwCfgID)); } } if (CSysDynamicBlock.bLobbyEntryBlocked) { for (int k = listView.get_Count() - 1; k >= 0; k--) { IHeroData heroData = listView.get_Item(k); if (heroData.heroCfgInfo.bIOSHide > 0) { listView.Remove(heroData); } } } CHeroOverviewSystem.SortHeroList(ref listView, sortType, false); return(listView); }
public void LateUpdate() { if (this._heroWrapDict == null) { return; } if (!Singleton <WatchController> .GetInstance().IsWatching) { this.CloseForm(); bool flag = true; if (flag) { Singleton <SettlementSystem> .GetInstance().ShowSettlementPanel(true); } Singleton <GameBuilder> .GetInstance().EndGame(); return; } uint curFrameNum = Singleton <FrameSynchr> .GetInstance().CurFrameNum; if (curFrameNum < this._lastUpdateFrame + 3u) { return; } this._lastUpdateFrame = curFrameNum; DictionaryView <uint, HeroInfoItem> .Enumerator enumerator = this._heroWrapDict.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <uint, HeroInfoItem> current = enumerator.get_Current(); current.get_Value().LateUpdate(); if (this._kdaChanged) { KeyValuePair <uint, HeroInfoItem> current2 = enumerator.get_Current(); current2.get_Value().ValidateKDA(); } } if (this._heroInfoHud != null) { this._heroInfoHud.LateUpdate(); if (this._kdaChanged) { this._heroInfoHud.ValidateKDA(); } } if (this._scoreHud != null) { this._scoreHud.LateUpdate(); } if (this._replayControl != null) { this._replayControl.LateUpdate(); } this._kdaChanged = false; }
private void UpdateKingOfKiller() { SLevelContext curLvelContext = Singleton <BattleLogic> .get_instance().GetCurLvelContext(); if (curLvelContext == null || curLvelContext.m_headPtsUpperLimit <= 0) { return; } CPlayerKDAStat playerKDAStat = Singleton <BattleLogic> .GetInstance().battleStat.m_playerKDAStat; if (playerKDAStat == null) { return; } uint playerId = 0u; int num = 0; DictionaryView <uint, PlayerKDA> .Enumerator enumerator = playerKDAStat.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <uint, PlayerKDA> current = enumerator.get_Current(); if (current.get_Value() != null) { KeyValuePair <uint, PlayerKDA> current2 = enumerator.get_Current(); if (current2.get_Value().numKill > num) { KeyValuePair <uint, PlayerKDA> current3 = enumerator.get_Current(); num = current3.get_Value().numKill; KeyValuePair <uint, PlayerKDA> current4 = enumerator.get_Current(); playerId = current4.get_Value().PlayerId; } } } if (num > this.m_lastMostKill) { Player player = Singleton <GamePlayerCenter> .get_instance().GetPlayer(playerId); if (player != null && player.Captain != this.m_kingActor) { if (this.m_kingActor && this.m_kingActor.get_handle().EffectControl != null) { this.m_kingActor.get_handle().EffectControl.EndKingOfKillerEffect(); } this.m_kingActor = player.Captain; if (this.m_kingActor && this.m_kingActor.get_handle().EffectControl != null) { this.m_kingActor.get_handle().EffectControl.StartKingOfKillerEffect(); } } this.m_lastMostKill = num; } }
public void CopyRefParams(Action resource) { this.refParamsSrc = resource.refParams; this.refParams.ClearParams(); DictionaryView <string, SRefParam> .Enumerator enumerator = this.refParamsSrc.refParamList.GetEnumerator(); while (enumerator.MoveNext()) { DictionaryView <string, SRefParam> arg_5B_0 = this.refParams.refParamList; KeyValuePair <string, SRefParam> current = enumerator.get_Current(); string arg_5B_1 = current.get_Key(); KeyValuePair <string, SRefParam> current2 = enumerator.get_Current(); arg_5B_0.Add(arg_5B_1, current2.get_Value().Clone()); } }
public void Reset_Data() { DictionaryView <uint, Dictionary <uint, int> > .Enumerator enumerator = this._hero_map.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <uint, Dictionary <uint, int> > current = enumerator.get_Current(); if (current.get_Value() != null) { KeyValuePair <uint, Dictionary <uint, int> > current2 = enumerator.get_Current(); current2.get_Value().Clear(); } } this.curSelect_LevelIndex = -1; }
public void GetCampsByScoreRank(RES_STAR_CONDITION_DATA_SUB_TYPE inDataSubType, out List <COM_PLAYERCAMP> result, out List <int> resultScore) { result = new List <COM_PLAYERCAMP>(); resultScore = new List <int>(); Dictionary <uint, int> dictionary = new Dictionary <uint, int>(); DictionaryView <uint, CampInfo> .Enumerator enumerator = this.campStat.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <uint, CampInfo> current = enumerator.get_Current(); CampInfo value = current.get_Value(); if (value != null) { KeyValuePair <uint, CampInfo> current2 = enumerator.get_Current(); uint key = current2.get_Key(); int score = value.GetScore(inDataSubType); if (score >= 0) { dictionary.Add(key, score); } } } Dictionary <uint, int> .Enumerator enumerator2 = dictionary.GetEnumerator(); while (enumerator2.MoveNext()) { KeyValuePair <uint, int> current3 = enumerator2.get_Current(); COM_PLAYERCAMP key2 = current3.get_Key(); KeyValuePair <uint, int> current4 = enumerator2.get_Current(); int value2 = current4.get_Value(); bool flag = false; int count = result.get_Count(); for (int i = 0; i < count; i++) { if (resultScore.get_Item(i) < value2) { result.Insert(i, key2); resultScore.Insert(i, value2); flag = true; break; } } if (!flag) { result.Add(key2); resultScore.Add(value2); } } DebugHelper.Assert(resultScore.get_Count() == result.get_Count()); }
public void LoadConfigServer() { this.ClearSeverData(); int count = GameDataMgr.svr2BannerImageDict.get_Count(); if (count > 0) { this.m_BannerImage = new BannerImageSys.BannerImage(); this.m_BannerImage.verisoncode = 0; this.m_BannerImage.ImageListCount = count; this.m_BannerImage.m_ImageInfoList = new BannerImageSys.BannerImageInfo[count]; DictionaryView <uint, ResBannerImage> .Enumerator enumerator = GameDataMgr.svr2BannerImageDict.GetEnumerator(); int num = 0; while (enumerator.MoveNext()) { KeyValuePair <uint, ResBannerImage> current = enumerator.get_Current(); ResBannerImage value = current.get_Value(); this.m_BannerImage.m_ImageInfoList[num] = new BannerImageSys.BannerImageInfo(); this.m_BannerImage.m_ImageInfoList[num].resImgInfo = value; this.m_BannerImage.m_ImageInfoList[num].imgLoadSucc = false; num++; } } if (this.m_BannerImage != null) { this.PreloadBannerImage(); } }
private ListView <ResHeadImage> GetCurHeadImgList(HeadIconSys.enHeadImgTab curTab) { ListView <ResHeadImage> listView = null; if (!this.headImageDic.TryGetValue(curTab, ref listView)) { DictionaryView <uint, ResHeadImage> .Enumerator enumerator = GameDataMgr.headImageDict.GetEnumerator(); RES_HEADIMG_SOURCE_TYPE headType = this.GetHeadType(curTab); listView = new ListView <ResHeadImage>(); if (GameDataMgr.headImageDict.get_Count() == 0) { return(listView); } while (enumerator.MoveNext()) { KeyValuePair <uint, ResHeadImage> current = enumerator.get_Current(); ResHeadImage value = current.get_Value(); if (headType == 7 || headType == value.bHeadType) { listView.Add(value); } } this.headImageDic.Add(curTab, listView); } return(listView); }
public void LogCurrentStates() { string text = string.Format("LogCurrentStates {0} {1}", base.GetClassTypeName(), this.Agents.get_Count()); using (List <World.HeapItem_t> .Enumerator enumerator = this.Agents.GetEnumerator()) { while (enumerator.MoveNext()) { World.HeapItem_t current = enumerator.get_Current(); using (DictionaryView <int, Agent> .Enumerator enumerator2 = current.agents.GetEnumerator()) { while (enumerator2.MoveNext()) { KeyValuePair <int, Agent> current2 = enumerator2.get_Current(); if (current2.get_Value().IsMasked()) { current2.get_Value().LogVariables(true); } } } } } if (base.IsMasked()) { base.LogVariables(true); } }
private void btexec_agents() { this.Agents.Sort(); for (int i = 0; i < this.Agents.get_Count(); i++) { using (DictionaryView <int, Agent> .Enumerator enumerator = this.Agents.get_Item(i).agents.GetEnumerator()) { while (enumerator.MoveNext()) { KeyValuePair <int, Agent> current = enumerator.get_Current(); if (current.get_Value().IsActive()) { current.get_Value().btexec(); if (!this.m_bTickAgents) { break; } } } } } if (Agent.IdMask() != 0u) { int contextId = base.GetContextId(); Context context = Context.GetContext(contextId); context.LogStaticVariables(null); } }
public void Clear() { Singleton <CSoundManager> .GetInstance().UnLoadBank("System_Call", CSoundManager.BankType.Battle); this.UnRegInBattleEvent(); Singleton <InBattleMsgMgr> .get_instance().inbatEntList.Clear(); DictionaryView <ulong, BubbleTimerEntity> .Enumerator enumerator = this.player_bubbleTime_map.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <ulong, BubbleTimerEntity> current = enumerator.get_Current(); BubbleTimerEntity value = current.get_Value(); if (value != null) { value.Clear(); } } this.player_bubbleTime_map.Clear(); this.contentList = null; if (this.m_cdButton != null) { this.m_cdButton.Clear(); this.m_cdButton = null; } this.m_CUIForm = null; this.m_battleForm = null; Singleton <CUIManager> .GetInstance().CloseForm(InBattleShortcut.InBattleMsgView_FORM_PATH); }
public void InheritRefParams(Action resource) { DictionaryView <string, SRefParam> .Enumerator enumerator = resource.refParams.refParamList.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <string, SRefParam> current = enumerator.get_Current(); string key = current.get_Key(); KeyValuePair <string, SRefParam> current2 = enumerator.get_Current(); SRefParam value = current2.get_Value(); RefParamOperator arg_5D_0 = this.refParams; KeyValuePair <string, SRefParam> current3 = enumerator.get_Current(); string arg_5D_1 = current3.get_Key(); KeyValuePair <string, SRefParam> current4 = enumerator.get_Current(); arg_5D_0.SetOrAddRefParam(arg_5D_1, current4.get_Value()); } }
public override bool CheckArguments(string[] InArguments, out string OutMessage) { if (!base.CheckArguments(InArguments, ref OutMessage)) { return(false); } bool flag = false; uint num = (uint)CheatCommandBase.SmartConvert <int>(InArguments[0]); if (num == 0u) { flag = true; } else { DictionaryView <uint, CHeroInfo> .Enumerator enumerator = Singleton <CRoleInfoManager> .GetInstance().GetMasterRoleInfo().GetHeroInfoDic().GetEnumerator(); while (enumerator.MoveNext()) { uint arg_51_0 = num; KeyValuePair <uint, CHeroInfo> current = enumerator.get_Current(); if (arg_51_0 == current.get_Key()) { flag = true; break; } } } if (!flag) { OutMessage = "错误的英雄ID"; return(false); } return(true); }
private void LoadDynamicData(CSPkg msg) { this.LoadInfo(ref msg.stPkgData.get_stWealDataNtf().stWealList); this.LoadStatistic(ref msg.stPkgData.get_stWealDataNtf().stWealConData); this.LoadPointsData(msg.stPkgData.get_stWealDataNtf().stWealPointData); if (this._actvDict != null) { uint[] array = new uint[this._actvDict.get_Count()]; int num = 0; DictionaryView <uint, Activity> .Enumerator enumerator = this._actvDict.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <uint, Activity> current = enumerator.get_Current(); Activity value = current.get_Value(); value.CheckTimeState(); if (value.timeState == Activity.TimeState.InHiding || value.timeState == Activity.TimeState.Close || (value.Completed && (value.TimeType == 1 || value.TimeType == 2))) { array[num++] = value.Key; } } for (int i = 0; i < num; i++) { this.RemoveActivity(array[i]); } this._NotifyStateChanged(); this.StartTimer(); } }
public Action PlayAction(DictionaryView<string, GameObject> dictionary) { Action action = ActionManager.Instance.LoadActionResource(this.actionName); if (action == null) { return null; } GameObject[] array = (GameObject[])this.targets.Clone(); using (DictionaryView<string, GameObject>.Enumerator enumerator = dictionary.GetEnumerator()) { while (enumerator.MoveNext()) { KeyValuePair<string, GameObject> current = enumerator.get_Current(); int num = -1; bool flag = action.TemplateObjectIds.TryGetValue(current.get_Key(), ref num); if (flag) { array[num] = current.get_Value(); } } } if (Time.frameCount <= this.lastActionFrame + 1) { return null; } this.lastAction = ActionManager.Instance.PlayAction(this.actionName, this.autoPlay, this.stopConflictActions, array); this.lastActionFrame = Time.frameCount; return this.lastAction; }
public uint GetBestPlayer() { DictionaryView <uint, PlayerKDA> .Enumerator enumerator = Singleton <BattleStatistic> .get_instance().m_playerKDAStat.GetEnumerator(); float num = GameDataMgr.GetGlobeValue(185) / 10000f; float num2 = GameDataMgr.GetGlobeValue(186) / 10000f; float num3 = GameDataMgr.GetGlobeValue(187) / 10000f; uint num4 = this.m_lastBestPlayer; float num5 = 0f; int num6 = 0; while (enumerator.MoveNext()) { KeyValuePair <uint, PlayerKDA> current = enumerator.get_Current(); PlayerKDA value = current.get_Value(); float num7 = (float)value.numKill * num + (float)value.numAssist * num2 - (float)value.numDead * num3; if (Mathf.Approximately(num7, num5)) { KeyValuePair <uint, PlayerKDA> current2 = enumerator.get_Current(); if (current2.get_Value().numKill >= num6) { if (value.PlayerId != this.m_lastBestPlayer) { num4 = value.PlayerId; } num5 = num7; KeyValuePair <uint, PlayerKDA> current3 = enumerator.get_Current(); num6 = current3.get_Value().numKill; } } else if (num7 >= num5) { num4 = value.PlayerId; num5 = num7; KeyValuePair <uint, PlayerKDA> current4 = enumerator.get_Current(); num6 = current4.get_Value().numKill; } } if (Mathf.Approximately(num5, 0f)) { this.m_lastBestPlayer = 0u; return(0u); } this.m_lastBestPlayer = num4; return(num4); }
public float GetTeamKDA(COM_PLAYERCAMP camp) { float num = 0f; DictionaryView <uint, PlayerKDA> .Enumerator enumerator = this.m_PlayerKDA.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <uint, PlayerKDA> current = enumerator.get_Current(); if (current.get_Value().PlayerCamp == camp) { float arg_46_0 = num; KeyValuePair <uint, PlayerKDA> current2 = enumerator.get_Current(); num = arg_46_0 + current2.get_Value().KDAValue; } } return(num); }
public int GetTeamDeadNum(COM_PLAYERCAMP camp) { int num = 0; DictionaryView <uint, PlayerKDA> .Enumerator enumerator = this.m_PlayerKDA.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <uint, PlayerKDA> current = enumerator.get_Current(); if (current.get_Value().PlayerCamp == camp) { int arg_42_0 = num; KeyValuePair <uint, PlayerKDA> current2 = enumerator.get_Current(); num = arg_42_0 + current2.get_Value().numDead; } } return(num); }
public void UpdateLogic(int nDelta) { DictionaryView <ulong, BufferMark> .Enumerator enumerator = this.buffMarkSet.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <ulong, BufferMark> current = enumerator.get_Current(); current.get_Value().UpdateLogic(nDelta); } }
public void DumpDebugInfo() { DictionaryView <uint, PlayerKDA> .Enumerator enumerator = this.m_PlayerKDA.GetEnumerator(); while (enumerator.MoveNext()) { string arg_2A_0 = "PlayerKDA Id {0}"; KeyValuePair <uint, PlayerKDA> current = enumerator.get_Current(); Debug.Log(string.Format(arg_2A_0, current.get_Key())); } }
public void Clear() { DictionaryView <ulong, BufferMark> .Enumerator enumerator = this.buffMarkSet.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <ulong, BufferMark> current = enumerator.get_Current(); BufferMark value = current.get_Value(); value.SetCurLayer(0); } this.buffMarkSet.Clear(); }
public void ResetChangedVariables() { using (DictionaryView <string, Variables> .Enumerator enumerator = this.m_static_variables.GetEnumerator()) { while (enumerator.MoveNext()) { KeyValuePair <string, Variables> current = enumerator.get_Current(); current.get_Value().Reset(); } } }
public bool CheckReadyForDot(RES_WEAL_ENTRANCE_TYPE entry) { if (this._actvDict != null) { DictionaryView <uint, Activity> .Enumerator enumerator = this._actvDict.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <uint, Activity> current = enumerator.get_Current(); if (current.get_Value().Entrance == entry) { KeyValuePair <uint, Activity> current2 = enumerator.get_Current(); if (current2.get_Value().ReadyForDot) { return(true); } } } } return(false); }
private void ClearDelayTimers() { DictionaryView <int, GlobalTrigger.CDelayMatch> .Enumerator enumerator = this.DelayTimeSeqMap.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <int, GlobalTrigger.CDelayMatch> current = enumerator.get_Current(); int key = current.get_Key(); Singleton <CTimerManager> .get_instance().RemoveTimer(key); } this.DelayTimeSeqMap.Clear(); }
public void ClearParams() { DictionaryView <string, SRefParam> .Enumerator enumerator = this.refParamList.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <string, SRefParam> current = enumerator.get_Current(); SRefParam value = current.get_Value(); value.Destroy(); } this.refParamList.Clear(); }
public ListView <Activity> GetActivityList(Func <Activity, bool> filter) { ListView <Activity> listView = new ListView <Activity>(); if (this._actvDict != null) { DictionaryView <uint, Activity> .Enumerator enumerator = this._actvDict.GetEnumerator(); while (enumerator.MoveNext()) { KeyValuePair <uint, Activity> current = enumerator.get_Current(); if (filter.Invoke(current.get_Value())) { ListView <Activity> arg_4C_0 = listView; KeyValuePair <uint, Activity> current2 = enumerator.get_Current(); arg_4C_0.Add(current2.get_Value()); } } } return(listView); }