private static void On_LoadGame() { if (ObjectManager.Player.CharacterName == "Brand") { Brand.OnLoad(); } if (ObjectManager.Player.CharacterName == "Diana") { Diana.OnLoad(); Chat.Print("This script is a Port of ElDiana (Code of jQuery)"); } }
// Use this for initialization void Start() { Vector3 stageDimensions = Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, Screen.height, -20)); calibrationPositions = new Vector2[] { new Vector2(stageDimensions.x / -2, stageDimensions.y / -2), new Vector2(stageDimensions.x / -2, stageDimensions.y / 2), new Vector2(stageDimensions.x / 2, stageDimensions.y / -2), new Vector2(stageDimensions.x / 2, stageDimensions.y / 2) }; d = (Diana)(GameObject.Find("Diana").GetComponent("Diana")); }
private static void On_LoadGame() { if (ObjectManager.Player.CharacterName == "Brand") { Brand.OnLoad(); } if (ObjectManager.Player.CharacterName == "Diana") { Diana.OnLoad(); Chat.Print("Easy Mid Fixed By Memory"); Notifications.Add(new Notification("Easy Mid Fixed By Memory", "Credit Memory")); } }
private static void On_LoadGame() { //try { Update.Check(); } //catch { } if (ObjectManager.Player.CharacterName == "Brand") { Brand.OnLoad(); } if (ObjectManager.Player.CharacterName == "Diana") { Diana.OnLoad(); Game.Print("This script is a Port of ElDiana (Code of jQuery)"); } }
private static void Initialize(EventArgs args) { // AiO function but looks Sleek, so who cares. //Switches between your current champion switch (ObjectManager.Player.ChampionName.ToLower()) { //Once it reached "Diana" it will execute. case "diana": Diana.Initialize(); break; default: return; } }
public IActionResult Editar(Diana diana) { if (ModelState.IsValid) { var dianaAnterior = listaDianas.Where(d => d.Id == diana.Id).FirstOrDefault(); if (dianaAnterior == null) { ModelState.AddModelError("Id", "No existe la diana"); return(View()); } dianaAnterior.Nombre = diana.Nombre; _context.SaveChanges(); return(RedirectToAction("ListaDiana")); } return(View(diana)); }
void Shoot2() { currentAmmo2--; source2.Play(); Gun2Particles.Play(); UpdateAmmoText(); RaycastHit HitInfo; if (Physics.Raycast(mainCam.transform.position, mainCam.transform.forward, out HitInfo, range)) { //target = HitInfo.transform.GetComponent<Enemy>(); target = HitInfo.transform.GetComponentInParent <Enemy>(); } if (HitInfo.transform.tag == "Diana") { target_Diana = HitInfo.transform.GetComponent <Diana>(); } //Debug.Log(HitInfo.transform.name); //Debug.Log(HitInfo.collider.name); if (target != null) { if (target.tag == "Critical") { Debug.Log("Critical"); target.TakeDamage(damage, 2.5f); } else { target.TakeDamage(damage, 1.0f); } // } if (target_Diana != null) { target_Diana.dianaHited(); } CreateShootHitParticles(HitInfo.point, HitInfo.normal); }
public IActionResult GuardarNuevaDiana(Diana dianaFormulario) { if (dianaFormulario.Nombre == null) { return(View()); } var nombre = _context.Club.Where(d => d.Nombre.Replace(" ", string.Empty).ToLower() == dianaFormulario.Nombre.Replace(" ", string.Empty).ToLower()).FirstOrDefault(); if (nombre != null) { ModelState.AddModelError("Nombre", "La Diana ya se encuentra registrada."); return(View()); } _context.Diana.Add(dianaFormulario); _context.SaveChanges(); return(RedirectToAction("ListaDiana")); }
static void Main(string[] args) { ItensMagico Cajado = new ItensMagico(); Cajado.Preco = 900; Cajado.magicoItem.DanoMagico = 50; ItensMagico Vazio = new ItensMagico(); Vazio.Preco = 200; Vazio.magicoItem.DanoMagico = 150; Darius darius = new Darius(1); Diana diana = new Diana(2); Torre torre = new Torre(300, 100); Console.WriteLine(darius.Vida); try { torre.AtirarEmUmCampeao(darius); torre.AtirarEmUmCampeao(darius); // torre.AtirarEmUmCampeao(darius); // torre.AtirarEmUmCampeao(darius); } catch (PersonagemVidaException ex) { Console.WriteLine(ex.Message); } Console.WriteLine(darius.Vida); Console.WriteLine(diana.Vida); ISkillQ skillQDiana = new ISkillQ(); ISkillW skillWDiana = new ISkillW(); skillQDiana.UparSkill(); skillQDiana.personagem = diana; skillWDiana.personagem = diana; ISkillQ skillQDarius = new ISkillQ(); ISkillW skillWDarius = new ISkillW(); skillQDarius.UparSkill(); skillQDarius.personagem = darius; skillWDarius.personagem = darius; ControleDano controleDano = new ControleDano(); controleDano.AdicionaDano(diana, Vazio); //try // { controleDano.DanoSkill(diana, skillWDarius); controleDano.DanoSkill(diana, skillQDarius); controleDano.DanoSkill(diana, skillQDarius); // }catch(PersonagemVidaException ex) // { //Console.WriteLine(ex.Message); //} //Console.WriteLine("Vida da Daina "+diana.Vida); Console.WriteLine("Daiana------------"); Console.WriteLine("Vida da Diana :" + diana.Vida); Console.WriteLine("Dano da diana é " + diana.magico.DanoMagico); darius.AttackBasico(diana); Console.WriteLine(diana.Vida); controleDano.AdicionaDanoExtra(diana); Console.WriteLine("Dano da diana é " + diana.magico.DanoMagico); Console.WriteLine("Dinheiro da diana é" + diana.Dinheiro); Console.WriteLine("Darius----------"); Console.WriteLine("Vida Do Darius " + darius.Vida); Console.WriteLine("Dano do darius é " + darius.fisico.DanoFisico); controleDano.AdicionaDanoExtra(darius); controleDano.AdicionaDano(darius, Vazio); Console.WriteLine("Dano do darius é " + darius.fisico.DanoFisico); Console.WriteLine("Dano do darius é " + darius.magico.DanoMagico); Console.ReadLine(); }
/*static List<Diana> ListaDianas = new List<Diana>() * { * new Diana(){Id = 1, Nombre = "E40"}, * new Diana(){Id = 2, Nombre = "E60"}, * new Diana(){Id = 3, Nombre = "E80"}, * new Diana(){Id = 4, Nombre = "E80I"}, * new Diana(){Id = 5, Nombre = "Triple Spot"}, * };*/ public IActionResult ListaDiana(Diana diana) { var dianas = listaDianas; return(View(dianas)); }