//handle any touch input based on state
    void TouchInputCheck()
    {
        if (Input.touchCount > 0)
        {
            switch (Input.GetTouch(0).phase)
            {
            case TouchPhase.Began:

                switch (state)
                {
                case currentState.DialougeOpen:
                    Ray        ray = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
                    RaycastHit rayHit;
                    if (Physics.Raycast(ray, out rayHit))
                    {
                        if (rayHit.collider == dialougeBox.GetComponent <Collider>())
                        {
                            dialougeBox.HandleInput();
                        }
                    }
                    else if (typewriter.finishedPrint)
                    {
                        dialougeBox.HideDialouge();
                    }
                    else
                    {
                        typewriter.PrintAll();
                    }

                    break;

                case currentState.DialougeClosed:
                    break;
                }
                break;

            default:
                break;
            }
        }
    }