public void Halt() { currentSpeed = 0; rb.velocity = new Vector3(0, 0, 0); shipActive = false; dialoguePanel.transform.localScale = new Vector3(1, 1, 1); dialoguePanel.WriteMessage("ATTENTION! Our team has taken your power core hostage! Surrender immediately!"); }
public void Next() { if (stage >= messages.Count) { EndDialogueFunction(); } else { dialoguePanel.WriteMessage(messages [stage]); responseText.text = responses [stage]; stage += 1; } }