public void addDialogueLine(DialogueLine line) { lines.Add(line.getId(), line); }
public void parseDialogueFromXML() { /* Each line in set are linked sequentically, and may be condiationally linked * to any line in any set within actors context. Thus we need to double check linking * on lines already parsed and lines not yet parsed to link to both directions */ bool firstLine = true; // ensures that set starting line is not linked to last line of other set ArrayList allLines = new ArrayList(); // needed for backward linking ArrayList conditionalUnlinkedLines = new ArrayList(); // needed for forward linking XmlDocument xmlDoc = new XmlDocument(); xmlDoc.Load("dialogue.xml"); // Peliprojekti/dialogue.xml XmlNodeList actors = xmlDoc.GetElementsByTagName("actor"); foreach (XmlNode actor in actors) { actorCount++; dialogueCount++; string actorName = actor.Attributes["name"].Value; ActorDialogue actorDialogue = new ActorDialogue(actorName); XmlNodeList dialogueSetNodes = actor.ChildNodes; foreach (XmlNode dialogueSetNode in dialogueSetNodes) // Actor's all sets { setCount++; firstLine = true; // new set started, thus first processed line is marked a first line, set to false in the end int setId = int.Parse(dialogueSetNode.Attributes["setId"].Value); DialogueSet dialogueSet = new DialogueSet(setId); XmlNodeList dialogueLineNodes = dialogueSetNode.ChildNodes; DialogueLine previousLine = null; // for sequential linking foreach (XmlNode dialogueLineNode in dialogueLineNodes) // Set's all lines { lineCount++; int lineId = int.Parse(dialogueLineNode.Attributes["id"].Value); string text = dialogueLineNode.InnerText; DialogueLine dialogueLine = new DialogueLine(text, lineId); dialogueLine.setSetId(dialogueSet.getId()); // line must know it's set for backward linking allLines.Add(dialogueLine); // Linking sequently lines if (previousLine != null && !firstLine) // Don't link to previous set { previousLine.setNextLine(dialogueLine); } // look for branching token if (dialogueLineNode.Attributes["branchInfo"] != null) { dialogueLine.setChoice(true); // parse branch info string branchInfo = dialogueLineNode.Attributes["branchInfo"].Value; char[] delimiter = { '/' }; string[] values = branchInfo.Split(delimiter); int branchSetId = int.Parse(values[0]); int branchLineId = int.Parse(values[1]); if (branchSetId > dialogueSet.getId() || branchLineId > dialogueLine.getId()) { // Prepare for forward linking dialogueLine.setBranchLinkingInfo(branchInfo); conditionalUnlinkedLines.Add(dialogueLine); } else { // Perform backward linking foreach (DialogueLine oldLine in allLines) { if (oldLine.getSetId() == branchSetId && dialogueLine.getId() == branchLineId) { dialogueLine.setAltLine(oldLine); break; } } } } // Try to forward link pending lines on this line DialogueLine toRemove = null; // Remove linked conditionalLine from pending list AFTER iteration to avoid problems foreach (DialogueLine conditionalLine in conditionalUnlinkedLines) { int branchLineId = conditionalLine.getBranchLineId(); int branchSetId = conditionalLine.getBranchSetId(); if (branchLineId == dialogueLine.getId() && branchSetId == dialogueSet.getId()) { conditionalLine.setAltLine(dialogueLine); toRemove = conditionalLine; } } // toRemove was linked, remove from forward linking list if (toRemove != null) { conditionalUnlinkedLines.Remove(toRemove); // Iteration done, safe to remove } /// --------------------------------------------------------------- previousLine = dialogueLine; dialogueSet.addDialogueLine(dialogueLine); firstLine = false; // new lines may be coming in same set, they are not first line //print ("LINE ADDED"); } actorDialogue.addDialogueSet(dialogueSet); //print ("SET ADDED"); } //print ("DIALOGUE TO BE ADDED"); dialogue.Add(actorDialogue.getActorName(), actorDialogue); //print ("DIALOGUE ADDED"); } }