public void CreateEnd() { DialogueEnd e = Instantiate <DialogueEnd>(endPrefab, content.transform); e.SetText(""); dialogues.Add(e); }
public override void OnEnd(DialogueEnd end) // Called when the Dialogue ends { base.OnEnd(end); DestroyButtons(); // Destroy any buttons we may have left over // Inform the user that the dialogue has finished info.text = "Dialogue Ended"; text.text = ""; }
public void OnDialogueEnd() { DialogueEnd?.Invoke(); }
private void EndOfDialogueEvent() { DialogueEnd?.Invoke(); DialogueEnd = null; ChoiceMade = null; }
public void EndDialogue() { DialogueEnd?.Invoke(); }