public void CreateEnd()
    {
        DialogueEnd e = Instantiate <DialogueEnd>(endPrefab, content.transform);

        e.SetText("");
        dialogues.Add(e);
    }
Beispiel #2
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    public override void OnEnd(DialogueEnd end)         // Called when the Dialogue ends
    {
        base.OnEnd(end);

        DestroyButtons();   // Destroy any buttons we may have left over

        // Inform the user that the dialogue has finished
        info.text = "Dialogue Ended";
        text.text = "";
    }
 public void OnDialogueEnd()
 {
     DialogueEnd?.Invoke();
 }
Beispiel #4
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 private void EndOfDialogueEvent()
 {
     DialogueEnd?.Invoke();
     DialogueEnd = null;
     ChoiceMade  = null;
 }
Beispiel #5
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 public void EndDialogue()
 {
     DialogueEnd?.Invoke();
 }