private void CreateSuccessorNode() { DialogueEditorHelper.CreateDialogueSuccessor((target as DialogueTransitionNodeComponent).gameObject, _speaker, _message); _speaker = ""; _message = ""; }
private void CreateJumpNode() { DialogueEditorHelper.CreateJumpNode((target as DialogueTransitionNodeComponent).gameObject, _jumpTarget); _jumpTarget = null; }
private void CreateTransitionNode() { DialogueEditorHelper.CreateDialogueTransition((target as DialogueNodeComponent).gameObject, _transitionNodeText); _transitionNodeText = ""; }