Beispiel #1
0
 private void CreateSuccessorNode()
 {
     DialogueEditorHelper.CreateDialogueSuccessor((target as DialogueTransitionNodeComponent).gameObject, _speaker, _message);
     _speaker = "";
     _message = "";
 }
Beispiel #2
0
 private void CreateJumpNode()
 {
     DialogueEditorHelper.CreateJumpNode((target as DialogueTransitionNodeComponent).gameObject, _jumpTarget);
     _jumpTarget = null;
 }
 private void CreateTransitionNode()
 {
     DialogueEditorHelper.CreateDialogueTransition((target as DialogueNodeComponent).gameObject, _transitionNodeText);
     _transitionNodeText = "";
 }