// Use this for initialization void Awake() { Dialog = GameObject.Find("GUI").GetComponent <DialogBoxHandler>(); Player = PlayerMovement.player; pawn = transform.Find("Pawn"); pawnLight = transform.Find("PawnLight"); pawnReflection = transform.Find("PawnReflection"); pawnLightReflection = transform.Find("PawnLightReflection"); hitBox = transform.Find("Follower_Transparent"); sRenderer = pawn.GetComponent <SpriteRenderer>(); sLRenderer = pawnLight.GetComponent <SpriteRenderer>(); sReflectionRenderer = pawnReflection.GetComponent <SpriteRenderer>(); sLReflectionRenderer = pawnLightReflection.GetComponent <SpriteRenderer>(); pawnShadow = transform.Find("PawnShadow").GetComponent <SpriteRenderer>(); followerLight = GetComponentInChildren <Light>(); }
void Awake() { SaveLoad.Load(); fileDataPanel = transform.Find("FileData").gameObject; continueButton = transform.Find("Continue").gameObject; Transform newGameButton = transform.Find("NewGame"); Transform settingsButton = transform.Find("Settings"); Transform[] buttonTransforms = new Transform[] { continueButton.transform, newGameButton, settingsButton }; for (int i = 0; i < 3; i++) { button[i] = buttonTransforms[i].Find("ButtonTexture").GetComponent <GUITexture>(); buttonHighlight[i] = buttonTransforms[i].Find("ButtonHighlight").GetComponent <GUITexture>(); buttonText[i] = buttonTransforms[i].Find("Text").GetComponent <GUIText>(); buttonTextShadow[i] = buttonText[i].transform.Find("TextShadow").GetComponent <GUIText>(); } fileNumbersText = continueButton.transform.Find("FileNumbers").GetComponent <GUIText>(); fileNumbersTextShadow = fileNumbersText.transform.Find("FileNumbersShadow").GetComponent <GUIText>(); fileSelected = fileNumbersText.transform.Find("FileSelected").GetComponent <GUIText>(); mapNameText = fileDataPanel.transform.Find("MapName").GetComponent <GUIText>(); mapNameTextShadow = mapNameText.transform.Find("MapNameShadow").GetComponent <GUIText>(); dataText = fileDataPanel.transform.Find("DataText").GetComponent <GUIText>(); dataTextShadow = dataText.transform.Find("DataTextShadow").GetComponent <GUIText>(); for (int i = 0; i < 6; i++) { pokemon[i] = fileDataPanel.transform.Find("Pokemon" + i).GetComponent <GUITexture>(); } Dialog = gameObject.GetComponent <DialogBoxHandler>(); }
// Use this for initialization void Start() { Dialog = GameObject.Find("GUI").GetComponent <DialogBoxHandler>(); objectLight = this.GetComponentInChildren <Light>(); if (objectLight != null) { if (!hasLight) { objectLight.enabled = false; } else { objectLight.enabled = true; } } enterSound = this.gameObject.GetComponent <AudioSource>(); initPosition = transform.localPosition; initRotation = transform.localRotation; initScale = transform.localScale; }
void Awake() { Dialog = GameObject.Find("GUI").GetComponent <DialogBoxHandler>(); pauseTop = transform.FindChild("PauseTop").GetComponent <GUITexture>(); pauseBottom = transform.FindChild("PauseBottom").GetComponent <GUITexture>(); selectedText = transform.FindChild("SelectedText").GetComponent <GUIText>(); selectedTextShadow = selectedText.transform.FindChild("SelectedTextShadow").GetComponent <GUIText>(); iconPokedex = transform.FindChild("IconPokedex").GetComponent <RotatableGUIItem>(); iconParty = transform.FindChild("IconParty").GetComponent <RotatableGUIItem>(); iconBag = transform.FindChild("IconBag").GetComponent <RotatableGUIItem>(); iconTrainer = transform.FindChild("IconTrainer").GetComponent <RotatableGUIItem>(); iconSave = transform.FindChild("IconSave").GetComponent <RotatableGUIItem>(); iconSettings = transform.FindChild("IconSettings").GetComponent <RotatableGUIItem>(); saveDataDisplay = transform.FindChild("SaveDataDisplay").GetComponent <GUITexture>(); mapName = saveDataDisplay.transform.FindChild("MapName").GetComponent <GUIText>(); mapNameShadow = mapName.transform.FindChild("MapNameShadow").GetComponent <GUIText>(); dataText = saveDataDisplay.transform.FindChild("DataText").GetComponent <GUIText>(); dataTextShadow = dataText.transform.FindChild("DataTextShadow").GetComponent <GUIText>(); }
void Awake() { SettingsAudio = transform.GetComponent <AudioSource>(); Dialog = gameObject.GetComponent <DialogBoxHandler>(); selectRow = transform.Find("selectRow").GetComponent <GUITexture>(); textSpeed = transform.Find("TextSpeed").GetComponent <GUIText>(); textSpeedShadow = textSpeed.transform.Find("TextSpeedShadow").GetComponent <GUIText>(); textSpeedHighlight = textSpeed.transform.Find("TextSpeedHighlight").GetComponent <GUIText>(); musicVolume = transform.Find("MusicVolume").GetComponent <GUIText>(); musicVolumeShadow = musicVolume.transform.Find("MusicVolumeShadow").GetComponent <GUIText>(); musicVolumeHighlight = musicVolume.transform.Find("MusicVolumeHighlight").GetComponent <GUIText>(); sfxVolume = transform.Find("SFXVolume").GetComponent <GUIText>(); sfxVolumeShadow = sfxVolume.transform.Find("SFXVolumeShadow").GetComponent <GUIText>(); sfxVolumeHighlight = sfxVolume.transform.Find("SFXVolumeHighlight").GetComponent <GUIText>(); frameStyle = transform.Find("FrameStyle").GetComponent <GUIText>(); frameStyleShadow = frameStyle.transform.Find("FrameStyleShadow").GetComponent <GUIText>(); battleScene = transform.Find("BattleScene").GetComponent <GUIText>(); battleSceneShadow = battleScene.transform.Find("BattleSceneShadow").GetComponent <GUIText>(); battleSceneHighlight = battleScene.transform.Find("BattleSceneHighlight").GetComponent <GUIText>(); customSprites = transform.Find("CustomSprites").GetComponent <GUIText>(); customSpritesShadow = customSprites.transform.Find("CustomSpritesShadow").GetComponent <GUIText>(); customSpritesHighlight = customSprites.transform.Find("CustomSpritesHighlight").GetComponent <GUIText>(); screenSize = transform.Find("ScreenSize").GetComponent <GUIText>(); screenSizeShadow = screenSize.transform.Find("ScreenSizeShadow").GetComponent <GUIText>(); screenSizeHighlight = screenSize.transform.Find("ScreenSizeHighlight").GetComponent <GUIText>(); fullscreen = transform.Find("Fullscreen").GetComponent <GUIText>(); fullscreenShadow = fullscreen.transform.Find("FullscreenShadow").GetComponent <GUIText>(); fullscreenHighlight = fullscreen.transform.Find("FullscreenHighlight").GetComponent <GUIText>(); DialogBox = transform.Find("Description").gameObject; DialogBoxText = DialogBox.transform.Find("DescriptionText").GetComponent <GUIText>(); DialogBoxTextShadow = DialogBox.transform.Find("DescriptionTextShadow").GetComponent <GUIText>(); DialogBoxBorder = DialogBox.transform.Find("DescriptionBorder").GetComponent <GUITexture>(); }
// Use this for initialization void Awake () { Dialog = GameObject.Find("GUI").GetComponent<DialogBoxHandler>(); }
void Awake() { Dialog = GameObject.Find("GUI").GetComponent <DialogBoxHandler>(); spriteLight = transform.FindChild(gameObject.name + "_SpriteLight").GetComponent <SpriteRenderer>(); PClight = GetComponentInChildren <Light>(); }