示例#1
0
文件: NPC.cs 项目: zakattak/Timbre
 void PlayerInteract()
 {
     if (dialog.complete)
     {
         dialog.PostToDialog(messageChunks, dialogNoise);
         messageChunks = dialoguePrefab.getNextMessage();
     }
     else
     {
         dialog.AdvanceDialog();
     }
 }