private void OnDeviceConnectedChanged(SteamVR_Action_Skeleton fromAction, bool deviceConnected) { if (onConnectedChanged != null) { onConnectedChanged.Invoke(this, inputSource, deviceConnected); } if (onConnectedChangedEvent != null) { onConnectedChangedEvent.Invoke(this, inputSource, deviceConnected); } }
protected virtual void OnDeviceConnectedChanged(SteamVR_Action_Pose changedAction, SteamVR_Input_Sources changedSource, bool connected) { CheckDeviceIndex(); if (onConnectedChanged != null) { onConnectedChanged.Invoke(this, inputSource, connected); } if (onConnectedChangedEvent != null) { onConnectedChangedEvent.Invoke(this, inputSource, connected); } }