示例#1
0
 public static void DecideDynamicParticleLOD()
 {
     if (DeviceCheckSys.GetAvailMemoryMegaBytes() > 300 || DeviceCheckSys.GetTotalMemoryMegaBytes() > 1100)
     {
         GameSettings.m_dynamicParticleLOD = true;
     }
     else
     {
         GameSettings.m_dynamicParticleLOD = false;
     }
 }
示例#2
0
 public static void DecideDynamicParticleLOD()
 {
     if ((DeviceCheckSys.GetAvailMemoryMegaBytes() > 300) || (DeviceCheckSys.GetTotalMemoryMegaBytes() > 1100))
     {
         m_dynamicParticleLOD = true;
     }
     else
     {
         m_dynamicParticleLOD = false;
     }
 }