public static void DecideDynamicParticleLOD() { if (DeviceCheckSys.GetAvailMemoryMegaBytes() > 300 || DeviceCheckSys.GetTotalMemoryMegaBytes() > 1100) { GameSettings.m_dynamicParticleLOD = true; } else { GameSettings.m_dynamicParticleLOD = false; } }
public static void DecideDynamicParticleLOD() { if ((DeviceCheckSys.GetAvailMemoryMegaBytes() > 300) || (DeviceCheckSys.GetTotalMemoryMegaBytes() > 1100)) { m_dynamicParticleLOD = true; } else { m_dynamicParticleLOD = false; } }