public AddNumber(DetailScreen detail, string setting) { InitializeComponent(); this.detail = detail; // If EXP use "EXP" this.setting = setting; }
public MoneyManager(Character c, DetailScreen detail) { this.c = c; this.detail = detail; setting = "DETAIL"; Init(); }
public AddStandardItem(DetailScreen screen) { InitializeComponent(); this.screen = screen; db = new DbHandler(); inventory = screen.inventory; Init(); }
public AddSpell(Character c, DetailScreen detailScreen) { InitializeComponent(); this.c = c; db = new DbHandler(); spells = new List <Spell>(); screen = detailScreen; GetSpells(); }
public AddSpell(DetailScreen detailScreen) { InitializeComponent(); db = new DbHandler(); spells = new List <Spell>(); screen = detailScreen; GetSpells(); }
public AddFeature(Character chara, DetailScreen detail) { InitializeComponent(); this.charId = chara.GetID(); this.charClass = chara.GetClass(); this.detail = detail; db = new DbHandler(); availableFeatures = new List <Feature>(); GetFeatures(); }
public AddHealth(int CurHP, int conMod, int classId, DetailScreen detail) { InitializeComponent(); this.detail = detail; this.currentHP = CurHP; this.newHP = 0; this.conModifier = conMod; db = new DbHandler(); lbCurHP.Content = "Current HP: " + (currentHP + newHP); diceSides = db.GetHitDiceByClass(classId); }
public AddFeat(DetailScreen detail, Character c) { InitializeComponent(); this.c = c; this.detail = detail; feats = new List <Feat>(); db = new DbHandler(); // Temporary feats for testing purposes //Feat temp; //temp = new Feat("Grappler", "Grapples people", "13 Strength", 1); //feats.Add(temp); //temp = new Feat("Magic Initiate", "Spells, pew pew.", "13 Intelligence", 2); //feats.Add(temp); feats = db.GetAllFeats(); foreach (Feat f in feats) { cbFeat.Items.Add(f); } }