private void Window_KeyReleased(object sender, SFML.Window.KeyEventArgs e) { if (tempKeysDown.Contains(e.Code)) { tempKeysDown.Remove(e.Code); } }
private void Window_KeyPressed(object sender, SFML.Window.KeyEventArgs e) { if (!tempKeysDown.Contains(e.Code)) { tempKeysDown.Add(e.Code); } }
/// <summary> /// Function called when a key is pressed /// </summary> private void Window_KeyPressed(object sender, SFML.Window.KeyEventArgs e) { var window = (SFML.Window.Window)sender; if (e.Code == SFML.Window.Keyboard.Key.Escape) { window.Close(); } if (SFML.Window.Keyboard.IsKeyPressed(SFML.Window.Keyboard.Key.Left)) { player.moveShip(0); } if (SFML.Window.Keyboard.IsKeyPressed(SFML.Window.Keyboard.Key.Right)) { player.moveShip(1); } if (SFML.Window.Keyboard.IsKeyPressed(SFML.Window.Keyboard.Key.Space)) { foreach (Airship.Blueprint.Bullets bullet in bulletList) { if (bullet.thrown == false) { bullet.thrown = true; break; } } } }
private void renderWindow_KeyPressed(object sender, SFML.Window.KeyEventArgs e) { if (e.Code == SFML.Window.Keyboard.Key.Escape) { renderWindow.Close(); } }
private void Window_KeyReleased(object sender, SFML.Window.KeyEventArgs e) { //var sadKey = e.Code.ToSadConsole(); //if (sadKey != Input.Keys.None && _keys.Contains(sadKey)) // _keys.Remove(sadKey); }
public override void HandleInput(GameData data, SFML.Window.KeyEventArgs e) { if (e.Code == SFML.Window.Keyboard.Key.Escape) { data.State.AddState(new GamePlayState(), true); } }
/// <summary> /// Function called when a key is pressed /// </summary> private void Window_KeyPressed(object sender, SFML.Window.KeyEventArgs e) { var window = (SFML.Window.Window)sender; if (e.Code == SFML.Window.Keyboard.Key.Escape) { window.Close(); } }
private void Window_KeyPressed(object sender, SFML.Window.KeyEventArgs e) { foreach (var entity in m_container.Entities) { foreach (var input in entity.GetComponents <IInputComponent>()) { input.Keys[e.Code] = true; } } }
public override void HandleInput(GameData data, SFML.Window.KeyEventArgs e) { switch (e.Code) { case SFML.Window.Keyboard.Key.Up: ChangeSelection(true); break; case SFML.Window.Keyboard.Key.Down: ChangeSelection(false); break; case SFML.Window.Keyboard.Key.Return: EnterSelection(data); break; } }
private void WindowKeyReleased(object sender, SFML.Window.KeyEventArgs e) { if (!Engine.Instance.Window.InFocus) { return; } if (e.Code == KeyBindsAccessor.Instance.QuitProgram) { Engine.Instance.Window.Exit(); } else if (e.Code == KeyBindsAccessor.Instance.EndTurn) { TurnHandlerEnt.Notify(Owner, GameEvent.TRIGGER_TURN_END); } else if (e.Code == KeyBindsAccessor.Instance.ConfMove) { GridEnt.Notify(Owner, GameEvent.GRID_MOVE_CONF); } }
public override void HandleInput(GameData data, SFML.Window.KeyEventArgs e) { switch (e.Code) { case SFML.Window.Keyboard.Key.Left: LegalMoveLeftRight(-1); break; case SFML.Window.Keyboard.Key.Right: LegalMoveLeftRight(1); break; case SFML.Window.Keyboard.Key.Down: LegalMoveUpDown(_activePiece, 1); break; case SFML.Window.Keyboard.Key.F: TryRotate(_activePiece, true); break; case SFML.Window.Keyboard.Key.D: TryRotate(_activePiece, false); break; case SFML.Window.Keyboard.Key.LShift: HoldPiece(); break; case SFML.Window.Keyboard.Key.Space: HardDrop(_activePiece, 1); DropActivePiece(); break; case SFML.Window.Keyboard.Key.Escape: data.State.AddState(new PauseState(), false); break; } }
private void WindowKeyReleased(object sender, SFML.Window.KeyEventArgs e) { if (e.Code == KeyBindsAccessor.Instance.ToggleTeamSelection) { var unitTypes = Enum.GetValues(typeof(UnitType)).Cast <UnitType>().ToList(); var i = unitTypes.IndexOf(EntFactory.Instance.UnitTypeToCreate); i++; if (i >= unitTypes.Count) { i = 0; } var unitToCreate = unitTypes[i]; EntFactory.Instance.UnitTypeToCreate = unitToCreate; Owner.Notify("Creating: " + Enum.GetName(unitToCreate.GetType(), unitToCreate), PerfEvents.UNIT_CREATE_SELECTION); } else if (e.Code == KeyBindsAccessor.Instance.CycleUnitType) { var factionTypes = Enum.GetValues(typeof(Faction)).Cast <Faction>().ToList(); var i = factionTypes.IndexOf(EntFactory.Instance.FactionToCreate); i++; if (i >= factionTypes.Count) { i = 0; } var factionToCreate = factionTypes[i]; EntFactory.Instance.FactionToCreate = factionToCreate; Owner.Notify("Faction: " + Enum.GetName(factionToCreate.GetType(), factionToCreate), PerfEvents.FACTION_SELECTION); } }
public abstract void HandleInput(GameData data, SFML.Window.KeyEventArgs e);
public void HandleKeyPressed(object sender, SFML.Window.KeyEventArgs e, GameData data) { data.State.GetActiveState().HandleInput(data, e); }
private void KeyPressed(object sender, SFML.Window.KeyEventArgs e) { var key = Game.Context.Input.Decode(e.Code); Game.Context.Input.SetKeyStatus(key, Key.Status.Pressed); }