示例#1
0
    // Update is called once per frame
    void Update()
    {
        spawnTimer -= Time.deltaTime;
        if (spawnTimer <= 0)
        {
            destroyTimer -= Time.deltaTime;

            if (canExplode)
            {
                destruction.Explosion((int)transform.position.x, (int)transform.position.y, 100);
            }

            if (destroyTimer <= 0)
            {
                Destroy(gameObject);
            }
        }
    }
    // Update is called once per frame
    void Update()
    {
        //makes dynamite leave a hole and delete itself
        spawnTimer -= Time.deltaTime;
        if (spawnTimer <= 0)
        {
            destroyTimer -= Time.deltaTime;

            if (canExplode)
            {
                destruction.Explosion((int)transform.position.x, (int)transform.position.y, 100);
            }

            if (destroyTimer <= 0)
            {
                Destroy(gameObject);
            }
        }
    }