示例#1
0
 // This function runs when we hit another object.
 // We get information about the collision and call it "collisionInfo".
 void OnCollisionEnter(Collision collisionInfo)
 {
     // We check if the object we collided with has a tag called "Obstacle".
     if (collisionInfo.collider.name == "Cube" && counter == 1)
     {
         x.explode(collisionInfo.collider.gameObject);
         counter++;
     }
 }