Esempio n. 1
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 /// <summary>
 /// Initializes a new instance of the <see cref="DestinyDefinitionsDestinyObjectiveStatEntryDefinition" /> class.
 /// </summary>
 /// <param name="Stat">The stat being modified, and the value used..</param>
 /// <param name="Style">Whether it will be applied as long as the objective is active, when it&#39;s completed, or until it&#39;s completed..</param>
 public DestinyDefinitionsDestinyObjectiveStatEntryDefinition(DestinyDefinitionsDestinyItemInvestmentStatDefinition Stat = default(DestinyDefinitionsDestinyItemInvestmentStatDefinition), DestinyDestinyObjectiveGrantStyle Style = default(DestinyDestinyObjectiveGrantStyle))
 {
     this.Stat  = Stat;
     this.Style = Style;
 }
 /// <summary>
 /// Initializes a new instance of the <see cref="DestinyDefinitionsDestinyObjectivePerkEntryDefinition" /> class.
 /// </summary>
 /// <param name="PerkHash">The hash identifier of the DestinySandboxPerkDefinition that will be applied to the character..</param>
 /// <param name="Style">An enumeration indicating whether it will be applied as long as the Objective is active, when it&#39;s completed, or until it&#39;s completed..</param>
 public DestinyDefinitionsDestinyObjectivePerkEntryDefinition(uint?PerkHash = default(uint?), DestinyDestinyObjectiveGrantStyle Style = default(DestinyDestinyObjectiveGrantStyle))
 {
     this.PerkHash = PerkHash;
     this.Style    = Style;
 }